CMDR Sgt. Michael Frisk profile
(Alliance Challenger)
Federation: Midshipman
Empire: Baron
Balance |
|
---|---|
Current assets | 11,708,203,129 cr |
Credits spent on ships | 519,738,358 cr |
Credits spent on outfitting | 852,054,135 cr |
Credits spent on repairs | 13,659,428 cr |
Credits spent on fuel | 362,518 cr |
Credits spent on munitions | 819,677 cr |
Insurance claims | 21 |
Total claim costs | 178,146,058 cr |
Combat |
|
Bounties claimed | 1,893 |
Profit from bounties | 338,115,451 cr |
Combat bonds | 332 |
Profit from combat bonds | 21,236,373 cr |
Assassinations | 58 |
Profit from assassinations | 76,506,378 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 1,052,400 cr |
Bounties received/earned | 400 |
Lifetime bounty value | 2,992,700 cr |
Highest bounty issued | 586,700 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 71 |
Trading profit | 15,072,143,898 cr |
Commodities traded | 141,584 |
Average profit | 49,255,372 cr |
Highest single transaction | 390,715,512 cr |
Mining |
|
Profits from mining | 2,673,416,156 cr |
Minerals refined | 2,948 |
Materials collected | 6,470 |
Exploration |
|
Systems visited | 4,204 |
Profits from exploration | 233,152,287 cr |
Level 2 detailed scans | 16,573 |
Level 3 detailed scans | 16,573 |
Highest payout | 14,073,747 cr |
Total hyperspace distance | 120,875 ly |
Total hyperspace jumps | 6,285 |
Max distance from start | 10,482.94 ly |
Max distance from Sol | 10,545.47 ly |
Max distance from Colonia | 22,754.07 ly |
Approximate time played | 6W 1D 2H 47M |
Passengers |
|
Total bulk passengers delivered | 205 |
Total VIPs delivered | 101 |
Total delivered | 306 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 65 |
Total profit | 1,788,851 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 247 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 61 |
Grade 4 upgrades generated | 30 |
Crew |
|
Crew credits earned | 97,466,081 cr |
Crew hired | 8 |
Crew fired | 8 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 7H 46M 19S |
Time in gunner role | 3M 21S |
Total credits accrued | 147,317 cr |