Perfil de Sgt. Michael Frisk
(Alliance Challenger)
Federation: Midshipman
Empire: Baron
Balance |
|
---|---|
Current assets | 11.708.203.129 cr |
Credits spent on ships | 519.738.358 cr |
Credits spent on outfitting | 852.054.135 cr |
Credits spent on repairs | 13.659.428 cr |
Credits spent on fuel | 362.518 cr |
Credits spent on munitions | 819.677 cr |
Insurance claims | 21 |
Total claim costs | 178.146.058 cr |
Combat |
|
Bounties claimed | 1.893 |
Profit from bounties | 338.115.451 cr |
Combat bonds | 332 |
Profit from combat bonds | 21.236.373 cr |
Assassinations | 58 |
Profit from assassinations | 76.506.378 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 1.052.400 cr |
Bounties received/earned | 400 |
Lifetime bounty value | 2.992.700 cr |
Highest bounty issued | 586.700 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 71 |
Trading profit | 15.072.143.898 cr |
Commodities traded | 141.584 |
Average profit | 49.255.372 cr |
Highest single transaction | 390.715.512 cr |
Mining |
|
Profits from mining | 2.673.416.156 cr |
Minerals refined | 2.948 |
Materials collected | 6.470 |
Exploration |
|
Systems visited | 4.204 |
Profits from exploration | 233.152.287 cr |
Level 2 detailed scans | 16.573 |
Level 3 detailed scans | 16.573 |
Highest payout | 14.073.747 cr |
Total hyperspace distance | 120.875 a.l. |
Total hyperspace jumps | 6.285 |
Max distance from start | 10.482,94 a.l. |
Max distance from Sol | 10.545,47 a.l. |
Max distance from Colonia | 22.754,07 a.l. |
Approximate time played | 6W 1D 2H 47M |
Passengers |
|
Total bulk passengers delivered | 205 |
Total VIPs delivered | 101 |
Total delivered | 306 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 65 |
Total profit | 1.788.851 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 247 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 61 |
Grade 4 upgrades generated | 30 |
Crew |
|
Crew credits earned | 97.466.081 cr |
Crew hired | 8 |
Crew fired | 8 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 7H 46M 19S |
Time in gunner role | 3M 21S |
Total credits accrued | 147.317 cr |