CMDR QuickBird profile
(Beluga Liner)
Federation: Recruit
Empire: Baron
Balance |
|
---|---|
Current assets | 759,032,656 cr |
Credits spent on ships | 257,008,105 cr |
Credits spent on outfitting | 863,017,631 cr |
Credits spent on repairs | 2,850,750 cr |
Credits spent on fuel | 328,639 cr |
Credits spent on munitions | 978,613 cr |
Insurance claims | 30 |
Total claim costs | 126,468,874 cr |
Combat |
|
Bounties claimed | 190 |
Profit from bounties | 29,872,089 cr |
Combat bonds | 43 |
Profit from combat bonds | 3,260,303 cr |
Assassinations | 10 |
Profit from assassinations | 150,433 cr |
Highest single reward | 910,245 cr |
Skimmers killed | 58 |
Crime |
|
Fines issued | 70 |
Lifetime fines value | 129,729 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 28,100 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 1,539,838 cr |
Commodities smuggled | 96 |
Average profit | 46,662 cr |
Highest single transaction | 1,148,849 cr |
Trading |
|
Market network | 76 |
Trading profit | 14,182,409 cr |
Commodities traded | 2,993 |
Average profit | 47,433 cr |
Highest single transaction | 3,821,840 cr |
Mining |
|
Profits from mining | 3,841,442 cr |
Minerals refined | 40 |
Materials collected | 9,392 |
Exploration |
|
Systems visited | 10,031 |
Profits from exploration | 849,207,327 cr |
Level 2 detailed scans | 22,981 |
Level 3 detailed scans | 83,211 |
Highest payout | 5,500,068 cr |
Total hyperspace distance | 280,724 ly |
Total hyperspace jumps | 11,191 |
Max distance from start | 21,967.73 ly |
Max distance from Sol | 22,037.19 ly |
Max distance from Colonia | 23,443.42 ly |
Approximate time played | 16W 4D 3H 23M |
Passengers |
|
Total bulk passengers delivered | 70 |
Total VIPs delivered | 59 |
Total delivered | 129 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 68 |
Total profit | 1,956,561 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 272 |
Grade 1 upgrades generated | 102 |
Grade 2 upgrades generated | 71 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 42,861,037 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 16H 3M 19S |
Time in gunner role | 52M 55S |
Time in fighter con role | 12M 53S |