CMDR QuickBird profile
(Beluga Liner)
Federation: Recruit
Empire: Baron
Balance |
|
---|---|
Current assets | 759 032 656 cr |
Credits spent on ships | 257 008 105 cr |
Credits spent on outfitting | 863 017 631 cr |
Credits spent on repairs | 2 850 750 cr |
Credits spent on fuel | 328 639 cr |
Credits spent on munitions | 978 613 cr |
Insurance claims | 30 |
Total claim costs | 126 468 874 cr |
Combat |
|
Bounties claimed | 190 |
Profit from bounties | 29 872 089 cr |
Combat bonds | 43 |
Profit from combat bonds | 3 260 303 cr |
Assassinations | 10 |
Profit from assassinations | 150 433 cr |
Highest single reward | 910 245 cr |
Skimmers killed | 58 |
Crime |
|
Fines issued | 70 |
Lifetime fines value | 129 729 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 28 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 1 539 838 cr |
Commodities smuggled | 96 |
Average profit | 46 662 cr |
Highest single transaction | 1 148 849 cr |
Trading |
|
Market network | 76 |
Trading profit | 14 182 409 cr |
Commodities traded | 2 993 |
Average profit | 47 433 cr |
Highest single transaction | 3 821 840 cr |
Mining |
|
Profits from mining | 3 841 442 cr |
Minerals refined | 40 |
Materials collected | 9 392 |
Exploration |
|
Systems visited | 10 031 |
Profits from exploration | 849 207 327 cr |
Level 2 detailed scans | 22 981 |
Level 3 detailed scans | 83 211 |
Highest payout | 5 500 068 cr |
Total hyperspace distance | 280 724 ly |
Total hyperspace jumps | 11 191 |
Max distance from start | 21 967,73 ly |
Max distance from Sol | 22 037,19 ly |
Max distance from Colonia | 23 443,42 ly |
Approximate time played | 16W 4D 3H 23M |
Passengers |
|
Total bulk passengers delivered | 70 |
Total VIPs delivered | 59 |
Total delivered | 129 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 68 |
Total profit | 1 956 561 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 272 |
Grade 1 upgrades generated | 102 |
Grade 2 upgrades generated | 71 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 42 861 037 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 16H 3M 19S |
Time in gunner role | 52M 55S |
Time in fighter con role | 12M 53S |