CMDR Stig Salhard profile

Profile
Commander name:
Current ship:
Type-9 Heavy
 
Member since:
Jul 29, 2019
 
Distances submitted:
0
 
Systems visited:
5,441
Systems discovered first:
2,126
 
Balance:
4,591,992,583 Cr
Ranks

0%

55%

65%

Defenceless

0%

Geneticist

14%

0%

Federation: None

100%

Empire: None

98%
Credits
Flight log heatmap
Statistics

Balance

Current assets 5,500,057,225 cr
Credits spent on ships 429,003,937 cr
Credits spent on outfitting 483,052,851 cr
Credits spent on repairs 1,069,612 cr
Credits spent on fuel 249,419 cr
Credits spent on munitions 76,762 cr
Insurance claims 3
Total claim costs 18,089,698 cr

Combat

Bounties claimed 12
Profit from bounties 1,436,865 cr
Combat bonds 0
Profit from combat bonds 0 cr
Assassinations 10
Profit from assassinations 1,603,094 cr
Highest single reward 137,750 cr
Skimmers killed 0

Crime

Fines issued 7
Lifetime fines value 2,100 cr
Bounties received/earned 5
Lifetime bounty value 1,550 cr
Highest bounty issued 600 cr

Smuggling

Black market network 0
Black market profit 0 cr
Commodities smuggled 0
Average profit 0 cr
Highest single transaction 0 cr

Trading

Market network 39
Trading profit 217,818,986 cr
Commodities traded 54,632
Average profit 1,910,693 cr
Highest single transaction 16,277,760 cr

Mining

Profits from mining 21,632,980 cr
Minerals refined 228
Materials collected 2,226

Exploration

Systems visited 4,944
Profits from exploration 771,906,708 cr
Level 2 detailed scans 38,708
Level 3 detailed scans 38,708
Highest payout 10,598,122 cr
Total hyperspace distance 103,030 ly
Total hyperspace jumps 5,446
Max distance from start 7,664.60 ly
Max distance from Sol 7,699.99 ly
Max distance from Colonia 24,310.71 ly
Approximate time played 2W 3D 9H 44M

Passengers

Total bulk passengers delivered 0
Total VIPs delivered 165
Total delivered 165
Total ejected 0

Search and Rescue

Total items rescued 2
Total profit 62,313 cr
Total rescue transactions 2

Crafting

Number of engineers used 3
Number of upgrades generated 141
Grade 1 upgrades generated 54
Grade 2 upgrades generated 47
Grade 3 upgrades generated 28
Grade 4 upgrades generated 6
Grade 5 upgrades generated 6

Crew

Crew hired 1
Crew fired 1

Multi-Crew

Total time in multi-crew 1H 32M 5S
Time in gunner role 47M 40S