CMDR Stig Salhard profile

Profile
Commander name:
Current ship:
Type-9 Heavy
 
Member since:
29.7.2019
 
Distances submitted:
0
 
Systems visited:
5 441
Systems discovered first:
2 164
 
Balance:
4 591 992 583 Cr
Ranks

0%

55%

65%

Defenceless

0%

Geneticist

14%

0%

Federation: None

100%

Empire: None

98%
Credits
Flight log heatmap
Statistics

Balance

Current assets 5 500 057 225 cr
Credits spent on ships 429 003 937 cr
Credits spent on outfitting 483 052 851 cr
Credits spent on repairs 1 069 612 cr
Credits spent on fuel 249 419 cr
Credits spent on munitions 76 762 cr
Insurance claims 3
Total claim costs 18 089 698 cr

Combat

Bounties claimed 12
Profit from bounties 1 436 865 cr
Combat bonds 0
Profit from combat bonds 0 cr
Assassinations 10
Profit from assassinations 1 603 094 cr
Highest single reward 137 750 cr
Skimmers killed 0

Crime

Fines issued 7
Lifetime fines value 2 100 cr
Bounties received/earned 5
Lifetime bounty value 1 550 cr
Highest bounty issued 600 cr

Smuggling

Black market network 0
Black market profit 0 cr
Commodities smuggled 0
Average profit 0 cr
Highest single transaction 0 cr

Trading

Market network 39
Trading profit 217 818 986 cr
Commodities traded 54 632
Average profit 1 910 693 cr
Highest single transaction 16 277 760 cr

Mining

Profits from mining 21 632 980 cr
Minerals refined 228
Materials collected 2 226

Exploration

Systems visited 4 944
Profits from exploration 771 906 708 cr
Level 2 detailed scans 38 708
Level 3 detailed scans 38 708
Highest payout 10 598 122 cr
Total hyperspace distance 103 030 ly
Total hyperspace jumps 5 446
Max distance from start 7 664,60 ly
Max distance from Sol 7 699,99 ly
Max distance from Colonia 24 310,71 ly
Approximate time played 2W 3D 9H 44M

Passengers

Total bulk passengers delivered 0
Total VIPs delivered 165
Total delivered 165
Total ejected 0

Search and Rescue

Total items rescued 2
Total profit 62 313 cr
Total rescue transactions 2

Crafting

Number of engineers used 3
Number of upgrades generated 141
Grade 1 upgrades generated 54
Grade 2 upgrades generated 47
Grade 3 upgrades generated 28
Grade 4 upgrades generated 6
Grade 5 upgrades generated 6

Crew

Crew hired 1
Crew fired 1

Multi-Crew

Total time in multi-crew 1H 32M 5S
Time in gunner role 47M 40S