CMDR Prometheus1015 profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13,115,722,481 cr |
Credits spent on ships | 1,118,030,836 cr |
Credits spent on outfitting | 6,106,083,663 cr |
Credits spent on repairs | 14,281,091 cr |
Credits spent on fuel | 206,157 cr |
Credits spent on munitions | 3,870,690 cr |
Insurance claims | 86 |
Total claim costs | 167,323,693 cr |
Combat |
|
Bounties claimed | 2,152 |
Profit from bounties | 115,598,582 cr |
Combat bonds | 366 |
Profit from combat bonds | 213,621,073 cr |
Assassinations | 98 |
Profit from assassinations | 33,918,309 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 238 |
Lifetime fines value | 1,389,049 cr |
Bounties received/earned | 109 |
Lifetime bounty value | 597,400 cr |
Highest bounty issued | 475,900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 345,739 cr |
Commodities smuggled | 168 |
Average profit | 43,217 cr |
Highest single transaction | 121,164 cr |
Trading |
|
Market network | 73 |
Trading profit | 11,718,868,019 cr |
Commodities traded | 18,618 |
Average profit | 87,454,239 cr |
Highest single transaction | 844,280,832 cr |
Mining |
|
Profits from mining | 6,530,405,751 cr |
Minerals refined | 9,487 |
Materials collected | 14,900 |
Exploration |
|
Systems visited | 2,281 |
Profits from exploration | 277,280,824 cr |
Level 2 detailed scans | 16,602 |
Level 3 detailed scans | 16,602 |
Highest payout | 6,524,671 cr |
Total hyperspace distance | 218,212 ly |
Total hyperspace jumps | 3,550 |
Max distance from start | 27,645.03 ly |
Max distance from Sol | 27,666.40 ly |
Max distance from Colonia | 23,705.05 ly |
Approximate time played | 6W 5D 9H 26M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 243,713 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,827 |
Grade 1 upgrades generated | 221 |
Grade 2 upgrades generated | 265 |
Grade 3 upgrades generated | 338 |
Grade 4 upgrades generated | 408 |
Grade 5 upgrades generated | 595 |
Crew |
|
Crew credits earned | 1,781,564,703 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 29M 56S |
Time in gunner role | 2M 44S |