CMDR Qmax profile
(Krait MkII)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 3,452,742,771 cr |
Credits spent on ships | 315,459,949 cr |
Credits spent on outfitting | 1,071,135,759 cr |
Credits spent on repairs | 2,538,708 cr |
Credits spent on fuel | 212,634 cr |
Credits spent on munitions | 362,409 cr |
Insurance claims | 17 |
Total claim costs | 53,910,036 cr |
Combat |
|
Bounties claimed | 562 |
Profit from bounties | 62,879,778 cr |
Combat bonds | 86 |
Profit from combat bonds | 5,889,278 cr |
Assassinations | 157 |
Profit from assassinations | 49,487,531 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 52 |
Lifetime fines value | 111,240 cr |
Bounties received/earned | 63 |
Lifetime bounty value | 35,325 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 12,675 cr |
Commodities smuggled | 5 |
Average profit | 2,535 cr |
Highest single transaction | 4,855 cr |
Trading |
|
Market network | 34 |
Trading profit | 2,198,190,806 cr |
Commodities traded | 87,800 |
Average profit | 10,990,954 cr |
Highest single transaction | 267,569,184 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 4,039 |
Exploration |
|
Systems visited | 2,592 |
Profits from exploration | 427,068,562 cr |
Level 2 detailed scans | 10,508 |
Level 3 detailed scans | 10,507 |
Highest payout | 7,599,540 cr |
Total hyperspace distance | 68,249 ly |
Total hyperspace jumps | 4,521 |
Max distance from start | 12,449.82 ly |
Max distance from Sol | 12,632.77 ly |
Max distance from Colonia | 22,451.32 ly |
Approximate time played | 5W 1D 4H 51M |
Passengers |
|
Total bulk passengers delivered | 4,113 |
Total VIPs delivered | 117 |
Total delivered | 4,230 |
Total ejected | 36 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 334,609 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 163 |
Grade 1 upgrades generated | 55 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 41 |
Grade 4 upgrades generated | 17 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 53,176,984 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 1 |