CMDR Qmax profile
(Krait Mk II)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 3 452 742 771 cr |
Credits spent on ships | 315 459 949 cr |
Credits spent on outfitting | 1 071 135 759 cr |
Credits spent on repairs | 2 538 708 cr |
Credits spent on fuel | 212 634 cr |
Credits spent on munitions | 362 409 cr |
Insurance claims | 17 |
Total claim costs | 53 910 036 cr |
Combat |
|
Bounties claimed | 562 |
Profit from bounties | 62 879 778 cr |
Combat bonds | 86 |
Profit from combat bonds | 5 889 278 cr |
Assassinations | 157 |
Profit from assassinations | 49 487 531 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 52 |
Lifetime fines value | 111 240 cr |
Bounties received/earned | 63 |
Lifetime bounty value | 35 325 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 12 675 cr |
Commodities smuggled | 5 |
Average profit | 2 535 cr |
Highest single transaction | 4 855 cr |
Trading |
|
Market network | 34 |
Trading profit | 2 198 190 806 cr |
Commodities traded | 87 800 |
Average profit | 10 990 954 cr |
Highest single transaction | 267 569 184 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 4 039 |
Exploration |
|
Systems visited | 2 592 |
Profits from exploration | 427 068 562 cr |
Level 2 detailed scans | 10 508 |
Level 3 detailed scans | 10 507 |
Highest payout | 7 599 540 cr |
Total hyperspace distance | 68 249 ly |
Total hyperspace jumps | 4 521 |
Max distance from start | 12 449,82 ly |
Max distance from Sol | 12 632,77 ly |
Max distance from Colonia | 22 451,32 ly |
Approximate time played | 5W 1D 4H 51M |
Passengers |
|
Total bulk passengers delivered | 4 113 |
Total VIPs delivered | 117 |
Total delivered | 4 230 |
Total ejected | 36 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 334 609 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 163 |
Grade 1 upgrades generated | 55 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 41 |
Grade 4 upgrades generated | 17 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 53 176 984 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 1 |