CMDR Dipperdolphin profile
(Asp Explorer)
Federation: Midshipman
Empire: Master
Balance |
|
---|---|
Current assets | 1,364,747,895 cr |
Credits spent on ships | 354,735,198 cr |
Credits spent on outfitting | 883,323,934 cr |
Credits spent on repairs | 1,100,501 cr |
Credits spent on fuel | 152,703 cr |
Credits spent on munitions | 271,583 cr |
Insurance claims | 12 |
Total claim costs | 23,275,569 cr |
Combat |
|
Bounties claimed | 503 |
Profit from bounties | 22,437,394 cr |
Combat bonds | 64 |
Profit from combat bonds | 2,913,544 cr |
Assassinations | 9 |
Profit from assassinations | 4,671,606 cr |
Highest single reward | 383,535 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 1,407,154 cr |
Bounties received/earned | 50 |
Lifetime bounty value | 254,400 cr |
Highest bounty issued | 44,500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 75,013 cr |
Commodities smuggled | 41 |
Average profit | 7,501 cr |
Highest single transaction | 56,416 cr |
Trading |
|
Market network | 40 |
Trading profit | 204,695,778 cr |
Commodities traded | 23,681 |
Average profit | 1,441,520 cr |
Highest single transaction | 48,136,491 cr |
Mining |
|
Profits from mining | 112,612,343 cr |
Minerals refined | 102 |
Materials collected | 1,896 |
Exploration |
|
Systems visited | 1,361 |
Profits from exploration | 48,955,627 cr |
Level 2 detailed scans | 3,473 |
Level 3 detailed scans | 3,473 |
Highest payout | 3,913,338 cr |
Total hyperspace distance | 62,105 ly |
Total hyperspace jumps | 2,265 |
Max distance from start | 5,602.43 ly |
Max distance from Sol | 5,628.58 ly |
Max distance from Colonia | 22,286.29 ly |
Approximate time played | 1W 1D 24M |
Passengers |
|
Total bulk passengers delivered | 90 |
Total VIPs delivered | 2,901 |
Total delivered | 2,991 |
Total ejected | 78 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 291 |
Grade 1 upgrades generated | 99 |
Grade 2 upgrades generated | 87 |
Grade 3 upgrades generated | 49 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 4,708,288 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 25M 58S |
Time in gunner role | 1H 45M 34S |
Time in fighter con role | 2H 36M 43S |
Total credits accrued | 3,269,433 cr |