Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9,743,889,354 cr |
Credits spent on ships | 927,293,363 cr |
Credits spent on outfitting | 1,623,275,214 cr |
Credits spent on repairs | 9,411,590 cr |
Credits spent on fuel | 503,626 cr |
Credits spent on munitions | 414,760 cr |
Insurance claims | 16 |
Total claim costs | 108,916,850 cr |
Combat |
|
Bounties claimed | 5,971 |
Profit from bounties | 361,322,191 cr |
Combat bonds | 6 |
Profit from combat bonds | 234,972 cr |
Assassinations | 456 |
Profit from assassinations | 591,649,941 cr |
Highest single reward | 385,220 cr |
Skimmers killed | 97 |
Crime |
|
Fines issued | 126 |
Lifetime fines value | 3,009,219 cr |
Bounties received/earned | 137 |
Lifetime bounty value | 8,544,500 cr |
Highest bounty issued | 1,533,300 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 3,838,334 cr |
Commodities smuggled | 3,317 |
Average profit | 239,896 cr |
Highest single transaction | 1,476,720 cr |
Trading |
|
Market network | 180 |
Trading profit | 3,221,566,949 cr |
Commodities traded | 229,375 |
Average profit | 3,167,716 cr |
Highest single transaction | 133,407,645 cr |
Mining |
|
Profits from mining | 544,413,304 cr |
Minerals refined | 1,441 |
Materials collected | 31,177 |
Exploration |
|
Systems visited | 16,683 |
Profits from exploration | 6,128,759,567 cr |
Level 2 detailed scans | 175,480 |
Level 3 detailed scans | 175,480 |
Highest payout | 19,227,903 cr |
Total hyperspace distance | 1,187,726 ly |
Total hyperspace jumps | 20,462 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 18W 2D 25M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 26 |
Total delivered | 26 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 43 |
Total profit | 1,044,197 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2,078 |
Grade 1 upgrades generated | 218 |
Grade 2 upgrades generated | 271 |
Grade 3 upgrades generated | 335 |
Grade 4 upgrades generated | 418 |
Grade 5 upgrades generated | 836 |
Crew |
|
Crew credits earned | 196,593,110 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 11H 29M 12S |
Time in gunner role | 4H 45M 24S |
Total credits accrued | 57,241 cr |