CMDR Cookie Monster profile
(Krait Phantom)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 23,030,828,258 cr |
Credits spent on ships | 3,323,590,804 cr |
Credits spent on outfitting | 22,756,066,853 cr |
Credits spent on repairs | 45,182,936 cr |
Credits spent on fuel | 838,304 cr |
Credits spent on munitions | 6,740,646 cr |
Insurance claims | 115 |
Total claim costs | 394,992,201 cr |
Combat |
|
Bounties claimed | 1,518 |
Profit from bounties | 133,163,100 cr |
Combat bonds | 969 |
Profit from combat bonds | 1,486,915,034 cr |
Assassinations | 83 |
Profit from assassinations | 43,845,971 cr |
Highest single reward | 472,875 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 770 |
Lifetime fines value | 15,912,860 cr |
Bounties received/earned | 458 |
Lifetime bounty value | 3,174,950 cr |
Highest bounty issued | 803,500 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 519,164,373 cr |
Commodities smuggled | 885 |
Average profit | 19,228,310 cr |
Highest single transaction | 194,748,774 cr |
Trading |
|
Market network | 145 |
Trading profit | 28,377,436,061 cr |
Commodities traded | 73,083 |
Average profit | 62,095,046 cr |
Highest single transaction | 1,104,820,620 cr |
Mining |
|
Profits from mining | 27,240,254,449 cr |
Minerals refined | 36,791 |
Materials collected | 32,633 |
Exploration |
|
Systems visited | 6,356 |
Profits from exploration | 252,179,163 cr |
Level 2 detailed scans | 18,190 |
Level 3 detailed scans | 18,190 |
Highest payout | 3,392,308 cr |
Total hyperspace distance | 413,191 ly |
Total hyperspace jumps | 9,854 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 28,624.55 ly |
Approximate time played | 10W 3D 18H 3M |
Passengers |
|
Total bulk passengers delivered | 4,103 |
Total VIPs delivered | 5,914 |
Total delivered | 10,017 |
Total ejected | 52 |
Search and Rescue |
|
Total items rescued | 76 |
Total profit | 1,531,156 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,052 |
Grade 1 upgrades generated | 533 |
Grade 2 upgrades generated | 552 |
Grade 3 upgrades generated | 726 |
Grade 4 upgrades generated | 811 |
Grade 5 upgrades generated | 1,430 |
Crew |
|
Crew credits earned | 1,305,872,567 cr |
Crew hired | 9 |
Crew fired | 5 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 45M 49S |
Time in gunner role | 1H 49M 6S |