CMDR Cookie Monster profile
(Krait Phantom)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 23 030 828 258 cr |
Credits spent on ships | 3 323 590 804 cr |
Credits spent on outfitting | 22 756 066 853 cr |
Credits spent on repairs | 45 182 936 cr |
Credits spent on fuel | 838 304 cr |
Credits spent on munitions | 6 740 646 cr |
Insurance claims | 115 |
Total claim costs | 394 992 201 cr |
Combat |
|
Bounties claimed | 1 518 |
Profit from bounties | 133 163 100 cr |
Combat bonds | 969 |
Profit from combat bonds | 1 486 915 034 cr |
Assassinations | 83 |
Profit from assassinations | 43 845 971 cr |
Highest single reward | 472 875 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 770 |
Lifetime fines value | 15 912 860 cr |
Bounties received/earned | 458 |
Lifetime bounty value | 3 174 950 cr |
Highest bounty issued | 803 500 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 519 164 373 cr |
Commodities smuggled | 885 |
Average profit | 19 228 310 cr |
Highest single transaction | 194 748 774 cr |
Trading |
|
Market network | 145 |
Trading profit | 28 377 436 061 cr |
Commodities traded | 73 083 |
Average profit | 62 095 046 cr |
Highest single transaction | 1 104 820 620 cr |
Mining |
|
Profits from mining | 27 240 254 449 cr |
Minerals refined | 36 791 |
Materials collected | 32 633 |
Exploration |
|
Systems visited | 6 356 |
Profits from exploration | 252 179 163 cr |
Level 2 detailed scans | 18 190 |
Level 3 detailed scans | 18 190 |
Highest payout | 3 392 308 cr |
Total hyperspace distance | 413 191 ly |
Total hyperspace jumps | 9 854 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 624,55 ly |
Approximate time played | 10W 3D 18H 3M |
Passengers |
|
Total bulk passengers delivered | 4 103 |
Total VIPs delivered | 5 914 |
Total delivered | 10 017 |
Total ejected | 52 |
Search and Rescue |
|
Total items rescued | 76 |
Total profit | 1 531 156 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 052 |
Grade 1 upgrades generated | 533 |
Grade 2 upgrades generated | 552 |
Grade 3 upgrades generated | 726 |
Grade 4 upgrades generated | 811 |
Grade 5 upgrades generated | 1 430 |
Crew |
|
Crew credits earned | 1 305 872 567 cr |
Crew hired | 9 |
Crew fired | 5 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 45M 49S |
Time in gunner role | 1H 49M 6S |