CMDR NikolasKuJi profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,774,240,679 cr |
Credits spent on ships | 1,376,496,418 cr |
Credits spent on outfitting | 1,337,971,489 cr |
Credits spent on repairs | 3,539,841 cr |
Credits spent on fuel | 480,439 cr |
Credits spent on munitions | 529,981 cr |
Insurance claims | 10 |
Total claim costs | 30,827,796 cr |
Combat |
|
Bounties claimed | 757 |
Profit from bounties | 82,340,376 cr |
Combat bonds | 26 |
Profit from combat bonds | 1,246,723 cr |
Assassinations | 83 |
Profit from assassinations | 1,696,999 cr |
Highest single reward | 272,375 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 50 |
Lifetime fines value | 67,178 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 18,950 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2,614 cr |
Commodities smuggled | 5 |
Average profit | 523 cr |
Highest single transaction | 556 cr |
Trading |
|
Market network | 195 |
Trading profit | 8,076,749,205 cr |
Commodities traded | 169,829 |
Average profit | 12,881,578 cr |
Highest single transaction | 822,499,550 cr |
Mining |
|
Profits from mining | 7,012,326,663 cr |
Minerals refined | 16,147 |
Materials collected | 12,166 |
Exploration |
|
Systems visited | 3,433 |
Profits from exploration | 483,171,962 cr |
Level 2 detailed scans | 22,344 |
Level 3 detailed scans | 21,434 |
Highest payout | 10,354,645 cr |
Total hyperspace distance | 141,025 ly |
Total hyperspace jumps | 5,134 |
Max distance from start | 25,848.73 ly |
Max distance from Sol | 25,904.80 ly |
Max distance from Colonia | 22,550.96 ly |
Approximate time played | 7W 4D 13M |
Passengers |
|
Total bulk passengers delivered | 537 |
Total VIPs delivered | 494 |
Total delivered | 1,031 |
Total ejected | 24 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 228,224 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 966 |
Grade 1 upgrades generated | 194 |
Grade 2 upgrades generated | 204 |
Grade 3 upgrades generated | 257 |
Grade 4 upgrades generated | 275 |
Grade 5 upgrades generated | 36 |
Crew |
|
Crew credits earned | 148,175,014 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 44M 26S |
Time in gunner role | 6M 54S |