Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9,980,950,581 cr |
Credits spent on ships | 1,746,850,336 cr |
Credits spent on outfitting | 3,818,541,498 cr |
Credits spent on repairs | 15,407,816 cr |
Credits spent on fuel | 2,543,162 cr |
Credits spent on munitions | 1,126,805 cr |
Insurance claims | 19 |
Total claim costs | 7,063,529 cr |
Combat |
|
Bounties claimed | 13,047 |
Profit from bounties | 585,774,922 cr |
Combat bonds | 235 |
Profit from combat bonds | 6,465,171 cr |
Assassinations | 45 |
Profit from assassinations | 2,395,361 cr |
Highest single reward | 172,325 cr |
Skimmers killed | 124 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 48,478 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 29,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 64,376 cr |
Commodities smuggled | 23 |
Average profit | 4,598 cr |
Highest single transaction | 13,422 cr |
Trading |
|
Market network | 212 |
Trading profit | 10,129,233,293 cr |
Commodities traded | 2,543,875 |
Average profit | 1,738,924 cr |
Highest single transaction | 265,969,746 cr |
Mining |
|
Profits from mining | 6,505,820,881 cr |
Minerals refined | 8,817 |
Materials collected | 37,761 |
Exploration |
|
Systems visited | 14,859 |
Profits from exploration | 2,339,474,273 cr |
Level 2 detailed scans | 109,699 |
Level 3 detailed scans | 386,195 |
Highest payout | 12,549,442 cr |
Total hyperspace distance | 1,389,286 ly |
Total hyperspace jumps | 49,227 |
Max distance from start | 65,656.15 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 48,029.90 ly |
Approximate time played | 39W 6D 9H 56M |
Passengers |
|
Total bulk passengers delivered | 9,531 |
Total VIPs delivered | 0 |
Total delivered | 9,531 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 260,754 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3,624 |
Grade 1 upgrades generated | 823 |
Grade 2 upgrades generated | 346 |
Grade 3 upgrades generated | 456 |
Grade 4 upgrades generated | 585 |
Grade 5 upgrades generated | 1,414 |
Crew |
|
Crew credits earned | 682,219 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 29M 25S |
Time in gunner role | 1M 9S |
Time in fighter con role | 20M 43S |