Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 102 181 230 cr |
Credits spent on ships | 1 746 850 336 cr |
Credits spent on outfitting | 3 861 304 775 cr |
Credits spent on repairs | 15 690 759 cr |
Credits spent on fuel | 2 546 724 cr |
Credits spent on munitions | 1 153 625 cr |
Insurance claims | 19 |
Total claim costs | 7 063 529 cr |
Combat |
|
Bounties claimed | 13 047 |
Profit from bounties | 585 774 922 cr |
Combat bonds | 256 |
Profit from combat bonds | 7 985 834 cr |
Assassinations | 45 |
Profit from assassinations | 2 395 361 cr |
Highest single reward | 172 325 cr |
Skimmers killed | 124 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 48 478 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 29 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 64 376 cr |
Commodities smuggled | 23 |
Average profit | 4 598 cr |
Highest single transaction | 13 422 cr |
Trading |
|
Market network | 212 |
Trading profit | 10 143 030 616 cr |
Commodities traded | 2 544 099 |
Average profit | 1 738 309 cr |
Highest single transaction | 265 969 746 cr |
Mining |
|
Profits from mining | 6 506 559 850 cr |
Minerals refined | 8 834 |
Materials collected | 37 831 |
Exploration |
|
Systems visited | 14 912 |
Profits from exploration | 2 411 890 752 cr |
Level 2 detailed scans | 116 571 |
Level 3 detailed scans | 393 067 |
Highest payout | 12 549 442 cr |
Total hyperspace distance | 1 423 922 ly |
Total hyperspace jumps | 50 162 |
Max distance from start | 65 656,15 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 40W 3D 3H 17M |
Passengers |
|
Total bulk passengers delivered | 9 531 |
Total VIPs delivered | 0 |
Total delivered | 9 531 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 339 232 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3 765 |
Grade 1 upgrades generated | 852 |
Grade 2 upgrades generated | 369 |
Grade 3 upgrades generated | 486 |
Grade 4 upgrades generated | 618 |
Grade 5 upgrades generated | 1 440 |
Crew |
|
Crew credits earned | 682 219 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 29M 25S |
Time in gunner role | 1M 9S |
Time in fighter con role | 20M 43S |