CMDR Cosmo Van Nostrom profile
(Krait Phantom)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 3,349,303,970 cr |
Credits spent on ships | 166,751,075 cr |
Credits spent on outfitting | 112,856,592 cr |
Credits spent on repairs | 1,289,809 cr |
Credits spent on fuel | 76,118 cr |
Credits spent on munitions | 56,525 cr |
Insurance claims | 1 |
Total claim costs | 2,150,720 cr |
Combat |
|
Bounties claimed | 298 |
Profit from bounties | 24,466,021 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 396,355 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 79,859 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 19,284 cr |
Commodities smuggled | 4 |
Average profit | 9,642 cr |
Highest single transaction | 9,842 cr |
Trading |
|
Market network | 22 |
Trading profit | 443,063,136 cr |
Commodities traded | 1,028 |
Average profit | 9,631,807 cr |
Highest single transaction | 128,495,238 cr |
Mining |
|
Profits from mining | 441,999,769 cr |
Minerals refined | 379 |
Materials collected | 5,162 |
Exploration |
|
Systems visited | 5,471 |
Profits from exploration | 2,131,239,326 cr |
Level 2 detailed scans | 40,886 |
Level 3 detailed scans | 40,886 |
Highest payout | 25,351,604 cr |
Total hyperspace distance | 363,360 ly |
Total hyperspace jumps | 5,807 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 47,922.36 ly |
Approximate time played | 3W 16H 19M |
Passengers |
|
Total bulk passengers delivered | 77 |
Total VIPs delivered | 0 |
Total delivered | 77 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 385,327 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 166 |
Grade 1 upgrades generated | 52 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 18 |