CMDR Cosmo Van Nostrom profile
(Krait Phantom)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 3 349 303 970 cr |
Credits spent on ships | 166 751 075 cr |
Credits spent on outfitting | 112 856 592 cr |
Credits spent on repairs | 1 289 809 cr |
Credits spent on fuel | 76 118 cr |
Credits spent on munitions | 56 525 cr |
Insurance claims | 1 |
Total claim costs | 2 150 720 cr |
Combat |
|
Bounties claimed | 298 |
Profit from bounties | 24 466 021 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 396 355 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 79 859 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 19 284 cr |
Commodities smuggled | 4 |
Average profit | 9 642 cr |
Highest single transaction | 9 842 cr |
Trading |
|
Market network | 22 |
Trading profit | 443 063 136 cr |
Commodities traded | 1 028 |
Average profit | 9 631 807 cr |
Highest single transaction | 128 495 238 cr |
Mining |
|
Profits from mining | 441 999 769 cr |
Minerals refined | 379 |
Materials collected | 5 162 |
Exploration |
|
Systems visited | 5 471 |
Profits from exploration | 2 131 239 326 cr |
Level 2 detailed scans | 40 886 |
Level 3 detailed scans | 40 886 |
Highest payout | 25 351 604 cr |
Total hyperspace distance | 363 360 ly |
Total hyperspace jumps | 5 807 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 47 922,36 ly |
Approximate time played | 3W 16H 19M |
Passengers |
|
Total bulk passengers delivered | 77 |
Total VIPs delivered | 0 |
Total delivered | 77 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 385 327 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 166 |
Grade 1 upgrades generated | 52 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 18 |