CMDR BioticKeen profile
(Python)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,149,606,654 cr |
Credits spent on ships | 2,513,361,018 cr |
Credits spent on outfitting | 6,391,613,849 cr |
Credits spent on repairs | 49,844,814 cr |
Credits spent on fuel | 1,060,337 cr |
Credits spent on munitions | 11,743,890 cr |
Insurance claims | 526 |
Total claim costs | 362,822,212 cr |
Combat |
|
Bounties claimed | 10,299 |
Profit from bounties | 1,346,584,259 cr |
Combat bonds | 9,505 |
Profit from combat bonds | 651,033,656 cr |
Assassinations | 485 |
Profit from assassinations | 551,460,124 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 323 |
Crime |
|
Fines issued | 445 |
Lifetime fines value | 4,349,879 cr |
Bounties received/earned | 1,254 |
Lifetime bounty value | 303,574,000 cr |
Highest bounty issued | 5,139,500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 10,212,701 cr |
Commodities smuggled | 18 |
Average profit | 729,479 cr |
Highest single transaction | 5,270,720 cr |
Trading |
|
Market network | 75 |
Trading profit | 30,016,893,740 cr |
Commodities traded | 71,833 |
Average profit | 102,446,736 cr |
Highest single transaction | 1,189,429,920 cr |
Mining |
|
Profits from mining | 29,882,503,255 cr |
Minerals refined | 20,545 |
Materials collected | 29,602 |
Exploration |
|
Systems visited | 18,760 |
Profits from exploration | 2,610,396,289 cr |
Level 2 detailed scans | 82,594 |
Level 3 detailed scans | 82,593 |
Highest payout | 14,863,150 cr |
Total hyperspace distance | 1,154,366 ly |
Total hyperspace jumps | 27,635 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 18W 5D 4H 26M |
Passengers |
|
Total bulk passengers delivered | 12,126 |
Total VIPs delivered | 11,782 |
Total delivered | 23,908 |
Total ejected | 2,466 |
Search and Rescue |
|
Total items rescued | 47 |
Total profit | 805,018 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 5,890 |
Grade 1 upgrades generated | 726 |
Grade 2 upgrades generated | 917 |
Grade 3 upgrades generated | 1,364 |
Grade 4 upgrades generated | 1,308 |
Grade 5 upgrades generated | 1,575 |
Crew |
|
Crew credits earned | 5,241,090,358 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 22H 11M 29S |
Time in gunner role | 1H 4M 16S |
Time in fighter con role | 2H 29M 41S |
Total credits accrued | 4,515,187 cr |