CMDR BioticKeen profile
(Python)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12 149 606 654 cr |
Credits spent on ships | 2 513 361 018 cr |
Credits spent on outfitting | 6 391 613 849 cr |
Credits spent on repairs | 49 844 814 cr |
Credits spent on fuel | 1 060 337 cr |
Credits spent on munitions | 11 743 890 cr |
Insurance claims | 526 |
Total claim costs | 362 822 212 cr |
Combat |
|
Bounties claimed | 10 299 |
Profit from bounties | 1 346 584 259 cr |
Combat bonds | 9 505 |
Profit from combat bonds | 651 033 656 cr |
Assassinations | 485 |
Profit from assassinations | 551 460 124 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 323 |
Crime |
|
Fines issued | 445 |
Lifetime fines value | 4 349 879 cr |
Bounties received/earned | 1 254 |
Lifetime bounty value | 303 574 000 cr |
Highest bounty issued | 5 139 500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 10 212 701 cr |
Commodities smuggled | 18 |
Average profit | 729 479 cr |
Highest single transaction | 5 270 720 cr |
Trading |
|
Market network | 75 |
Trading profit | 30 016 893 740 cr |
Commodities traded | 71 833 |
Average profit | 102 446 736 cr |
Highest single transaction | 1 189 429 920 cr |
Mining |
|
Profits from mining | 29 882 503 255 cr |
Minerals refined | 20 545 |
Materials collected | 29 602 |
Exploration |
|
Systems visited | 18 760 |
Profits from exploration | 2 610 396 289 cr |
Level 2 detailed scans | 82 594 |
Level 3 detailed scans | 82 593 |
Highest payout | 14 863 150 cr |
Total hyperspace distance | 1 154 366 ly |
Total hyperspace jumps | 27 635 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 18W 5D 4H 26M |
Passengers |
|
Total bulk passengers delivered | 12 126 |
Total VIPs delivered | 11 782 |
Total delivered | 23 908 |
Total ejected | 2 466 |
Search and Rescue |
|
Total items rescued | 47 |
Total profit | 805 018 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 5 890 |
Grade 1 upgrades generated | 726 |
Grade 2 upgrades generated | 917 |
Grade 3 upgrades generated | 1 364 |
Grade 4 upgrades generated | 1 308 |
Grade 5 upgrades generated | 1 575 |
Crew |
|
Crew credits earned | 5 241 090 358 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 22H 11M 29S |
Time in gunner role | 1H 4M 16S |
Time in fighter con role | 2H 29M 41S |
Total credits accrued | 4 515 187 cr |