CMDR Astronac profile
(Imperial Cutter)
Federation: Lt. Commander
Empire: King
Balance |
|
---|---|
Current assets | 16,681,580,669 cr |
Credits spent on ships | 506,934,854 cr |
Credits spent on outfitting | 3,721,273,671 cr |
Credits spent on repairs | 49,825,000 cr |
Credits spent on fuel | 956,542 cr |
Credits spent on munitions | 1,169,777 cr |
Insurance claims | 60 |
Total claim costs | 405,879,374 cr |
Combat |
|
Bounties claimed | 8,025 |
Profit from bounties | 1,576,383,829 cr |
Combat bonds | 2 |
Profit from combat bonds | 131,525 cr |
Assassinations | 18 |
Profit from assassinations | 20,992,253 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 210 |
Lifetime fines value | 2,894,128 cr |
Bounties received/earned | 1,458 |
Lifetime bounty value | 8,867,130 cr |
Highest bounty issued | 1,285,900 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 88,432,143 cr |
Commodities smuggled | 19,304 |
Average profit | 2,763,504 cr |
Highest single transaction | 6,280,624 cr |
Trading |
|
Market network | 130 |
Trading profit | 3,374,659,830 cr |
Commodities traded | 93,109 |
Average profit | 8,015,819 cr |
Highest single transaction | 443,905,920 cr |
Mining |
|
Profits from mining | 2,723,551,719 cr |
Minerals refined | 3,956 |
Materials collected | 10,800 |
Exploration |
|
Systems visited | 9,821 |
Profits from exploration | 113,858,701 cr |
Level 2 detailed scans | 5,685 |
Level 3 detailed scans | 5,788 |
Highest payout | 4,767,773 cr |
Total hyperspace distance | 337,064 ly |
Total hyperspace jumps | 11,519 |
Max distance from start | 31,026.84 ly |
Max distance from Sol | 31,077.28 ly |
Max distance from Colonia | 22,279.00 ly |
Approximate time played | 10W 1D 23H 25M |
Passengers |
|
Total bulk passengers delivered | 1,739 |
Total VIPs delivered | 235 |
Total delivered | 1,974 |
Total ejected | 67 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 77,783 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,221 |
Grade 1 upgrades generated | 219 |
Grade 2 upgrades generated | 155 |
Grade 3 upgrades generated | 175 |
Grade 4 upgrades generated | 222 |
Grade 5 upgrades generated | 450 |
Crew |
|
Crew credits earned | 1,221,047,822 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 6 |