CMDR Astronac profile
(Imperial Cutter)
Federation: Lt. Commander
Empire: King
Balance |
|
---|---|
Current assets | 16 681 580 669 cr |
Credits spent on ships | 506 934 854 cr |
Credits spent on outfitting | 3 721 273 671 cr |
Credits spent on repairs | 49 825 000 cr |
Credits spent on fuel | 956 542 cr |
Credits spent on munitions | 1 169 777 cr |
Insurance claims | 60 |
Total claim costs | 405 879 374 cr |
Combat |
|
Bounties claimed | 8 025 |
Profit from bounties | 1 576 383 829 cr |
Combat bonds | 2 |
Profit from combat bonds | 131 525 cr |
Assassinations | 18 |
Profit from assassinations | 20 992 253 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 210 |
Lifetime fines value | 2 894 128 cr |
Bounties received/earned | 1 458 |
Lifetime bounty value | 8 867 130 cr |
Highest bounty issued | 1 285 900 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 88 432 143 cr |
Commodities smuggled | 19 304 |
Average profit | 2 763 504 cr |
Highest single transaction | 6 280 624 cr |
Trading |
|
Market network | 130 |
Trading profit | 3 374 659 830 cr |
Commodities traded | 93 109 |
Average profit | 8 015 819 cr |
Highest single transaction | 443 905 920 cr |
Mining |
|
Profits from mining | 2 723 551 719 cr |
Minerals refined | 3 956 |
Materials collected | 10 800 |
Exploration |
|
Systems visited | 9 821 |
Profits from exploration | 113 858 701 cr |
Level 2 detailed scans | 5 685 |
Level 3 detailed scans | 5 788 |
Highest payout | 4 767 773 cr |
Total hyperspace distance | 337 064 ly |
Total hyperspace jumps | 11 519 |
Max distance from start | 31 026,84 ly |
Max distance from Sol | 31 077,28 ly |
Max distance from Colonia | 22 279,00 ly |
Approximate time played | 10W 1D 23H 25M |
Passengers |
|
Total bulk passengers delivered | 1 739 |
Total VIPs delivered | 235 |
Total delivered | 1 974 |
Total ejected | 67 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 77 783 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 221 |
Grade 1 upgrades generated | 219 |
Grade 2 upgrades generated | 155 |
Grade 3 upgrades generated | 175 |
Grade 4 upgrades generated | 222 |
Grade 5 upgrades generated | 450 |
Crew |
|
Crew credits earned | 1 221 047 822 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 6 |