CMDR ElevatorMusic profile
(Asp Explorer)
Federation: Ensign
Empire: Baron
Balance |
|
---|---|
Current assets | 22,785,429,145 cr |
Credits spent on ships | 127,863,465 cr |
Credits spent on outfitting | 735,510,094 cr |
Credits spent on repairs | 11,735,601 cr |
Credits spent on fuel | 164,601 cr |
Credits spent on munitions | 878,120 cr |
Insurance claims | 32 |
Total claim costs | 76,943,742 cr |
Combat |
|
Bounties claimed | 3,227 |
Profit from bounties | 121,931,277 cr |
Combat bonds | 193 |
Profit from combat bonds | 560,987,440 cr |
Assassinations | 89 |
Profit from assassinations | 16,765,452 cr |
Highest single reward | 1,313,039 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 615 |
Lifetime fines value | 363,966 cr |
Bounties received/earned | 7,493 |
Lifetime bounty value | 31,525,300 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 227,440 cr |
Commodities smuggled | 1,512 |
Average profit | 25,271 cr |
Highest single transaction | 191,952 cr |
Trading |
|
Market network | 59 |
Trading profit | 244,149,089 cr |
Commodities traded | 3,415 |
Average profit | 1,363,961 cr |
Highest single transaction | 48,136,491 cr |
Mining |
|
Profits from mining | 242,338,483 cr |
Minerals refined | 2,815 |
Materials collected | 18,234 |
Exploration |
|
Systems visited | 12,718 |
Profits from exploration | 5,771,397,929 cr |
Level 2 detailed scans | 153,679 |
Level 3 detailed scans | 191,352 |
Highest payout | 31,024,135 cr |
Total hyperspace distance | 585,902 ly |
Total hyperspace jumps | 18,279 |
Max distance from start | 25,476.57 ly |
Max distance from Sol | 25,546.23 ly |
Max distance from Colonia | 35,554.41 ly |
Approximate time played | 31W 6D 14H 45M |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 20,609 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 1,065 |
Grade 1 upgrades generated | 318 |
Grade 2 upgrades generated | 197 |
Grade 3 upgrades generated | 161 |
Grade 4 upgrades generated | 167 |
Grade 5 upgrades generated | 222 |
Multi-Crew |
|
Total time in multi-crew | 8H 6M 35S |
Time in gunner role | 3M 48S |
Time in fighter con role | 2M 46S |