CMDR Hazep profile
(Dolphin)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,759,528,578 cr |
Credits spent on ships | 840,198,265 cr |
Credits spent on outfitting | 1,175,125,855 cr |
Credits spent on repairs | 8,594,856 cr |
Credits spent on fuel | 614,862 cr |
Credits spent on munitions | 266,576 cr |
Insurance claims | 23 |
Total claim costs | 34,810,052 cr |
Combat |
|
Bounties claimed | 607 |
Profit from bounties | 32,530,406 cr |
Combat bonds | 377 |
Profit from combat bonds | 15,295,574 cr |
Assassinations | 24 |
Profit from assassinations | 4,787,106 cr |
Highest single reward | 877,678 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 145,602 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 46,800 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 72,594 cr |
Commodities smuggled | 26 |
Average profit | 10,371 cr |
Highest single transaction | 24,666 cr |
Trading |
|
Market network | 110 |
Trading profit | 4,697,544,610 cr |
Commodities traded | 182,677 |
Average profit | 4,386,129 cr |
Highest single transaction | 429,169,440 cr |
Mining |
|
Profits from mining | 3,875,880,105 cr |
Minerals refined | 14,274 |
Materials collected | 10,621 |
Exploration |
|
Systems visited | 21,728 |
Profits from exploration | 4,049,989,428 cr |
Level 2 detailed scans | 71,664 |
Level 3 detailed scans | 155,578 |
Highest payout | 19,179,702 cr |
Total hyperspace distance | 1,205,735 ly |
Total hyperspace jumps | 23,718 |
Max distance from start | 65,333.10 ly |
Max distance from Sol | 65,389.94 ly |
Max distance from Colonia | 46,361.83 ly |
Approximate time played | 14W 1D 18H 33M |
Passengers |
|
Total bulk passengers delivered | 2,665 |
Total VIPs delivered | 15 |
Total delivered | 2,680 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 391,585 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 579 |
Grade 1 upgrades generated | 170 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 132 |
Grade 4 upgrades generated | 89 |
Grade 5 upgrades generated | 89 |