CMDR Hazep profile
(Dolphin)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 759 528 578 cr |
Credits spent on ships | 840 198 265 cr |
Credits spent on outfitting | 1 175 125 855 cr |
Credits spent on repairs | 8 594 856 cr |
Credits spent on fuel | 614 862 cr |
Credits spent on munitions | 266 576 cr |
Insurance claims | 23 |
Total claim costs | 34 810 052 cr |
Combat |
|
Bounties claimed | 607 |
Profit from bounties | 32 530 406 cr |
Combat bonds | 377 |
Profit from combat bonds | 15 295 574 cr |
Assassinations | 24 |
Profit from assassinations | 4 787 106 cr |
Highest single reward | 877 678 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 145 602 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 46 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 72 594 cr |
Commodities smuggled | 26 |
Average profit | 10 371 cr |
Highest single transaction | 24 666 cr |
Trading |
|
Market network | 110 |
Trading profit | 4 697 544 610 cr |
Commodities traded | 182 677 |
Average profit | 4 386 129 cr |
Highest single transaction | 429 169 440 cr |
Mining |
|
Profits from mining | 3 875 880 105 cr |
Minerals refined | 14 274 |
Materials collected | 10 621 |
Exploration |
|
Systems visited | 21 728 |
Profits from exploration | 4 049 989 428 cr |
Level 2 detailed scans | 71 664 |
Level 3 detailed scans | 155 578 |
Highest payout | 19 179 702 cr |
Total hyperspace distance | 1 205 735 ly |
Total hyperspace jumps | 23 718 |
Max distance from start | 65 333,10 ly |
Max distance from Sol | 65 389,94 ly |
Max distance from Colonia | 46 361,83 ly |
Approximate time played | 14W 1D 18H 33M |
Passengers |
|
Total bulk passengers delivered | 2 665 |
Total VIPs delivered | 15 |
Total delivered | 2 680 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 391 585 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 579 |
Grade 1 upgrades generated | 170 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 132 |
Grade 4 upgrades generated | 89 |
Grade 5 upgrades generated | 89 |