CMDR TheElite96 profile
Profile

Distances submitted:
8
Systems visited:
4,389
Systems discovered first:
287
Balance:
5,443,233,718 Cr
Ranks
Rookie
Collector
Federation: Rear Admiral
Empire: Duke
Credits
Distances contributions
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 7,907,403,042 cr |
Credits spent on ships | 1,373,614,434 cr |
Credits spent on outfitting | 2,298,286,214 cr |
Credits spent on repairs | 17,109,092 cr |
Credits spent on fuel | 531,177 cr |
Credits spent on munitions | 380,832 cr |
Insurance claims | 19 |
Total claim costs | 56,231,473 cr |
Combat |
|
Bounties claimed | 174 |
Profit from bounties | 6,924,125 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 1,045,737 cr |
Highest single reward | 236,182 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 1,880,496 cr |
Bounties received/earned | 178 |
Lifetime bounty value | 191,900 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 36 |
Trading profit | 7,158,998,925 cr |
Commodities traded | 80,017 |
Average profit | 60,669,482 cr |
Highest single transaction | 594,280,032 cr |
Mining |
|
Profits from mining | 3,363,703,236 cr |
Minerals refined | 3,014 |
Materials collected | 5,396 |
Exploration |
|
Systems visited | 3,890 |
Profits from exploration | 290,291,451 cr |
Level 2 detailed scans | 11,304 |
Level 3 detailed scans | 11,303 |
Highest payout | 7,350,669 cr |
Total hyperspace distance | 310,373 ly |
Total hyperspace jumps | 6,564 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 25,252.59 ly |
Approximate time played | 5W 19H 33M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 399 |
Total delivered | 399 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 463 |
Grade 1 upgrades generated | 167 |
Grade 2 upgrades generated | 110 |
Grade 3 upgrades generated | 87 |
Grade 4 upgrades generated | 51 |
Grade 5 upgrades generated | 48 |
Crew |
|
Crew credits earned | 255,511,306 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2D 12H 27M 28S |
Time in gunner role | 1H 17M 29S |
Total credits accrued | 953,566 cr |