CMDR Alexu profile
(Anaconda)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 3,027,109,314 cr |
Credits spent on ships | 1,244,267,780 cr |
Credits spent on outfitting | 2,320,714,877 cr |
Credits spent on repairs | 3,926,016 cr |
Credits spent on fuel | 108,789 cr |
Credits spent on munitions | 316,368 cr |
Insurance claims | 10 |
Total claim costs | 51,992,316 cr |
Combat |
|
Bounties claimed | 313 |
Profit from bounties | 24,576,739 cr |
Combat bonds | 6 |
Profit from combat bonds | 4,037,963 cr |
Assassinations | 10 |
Profit from assassinations | 605,538 cr |
Highest single reward | 870,015 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 153,827 cr |
Bounties received/earned | 60 |
Lifetime bounty value | 255,300 cr |
Highest bounty issued | 196,100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 98,368 cr |
Commodities smuggled | 14 |
Average profit | 12,296 cr |
Highest single transaction | 79,250 cr |
Trading |
|
Market network | 32 |
Trading profit | 2,332,218,629 cr |
Commodities traded | 15,396 |
Average profit | 30,687,087 cr |
Highest single transaction | 513,412,080 cr |
Mining |
|
Profits from mining | 2,178,110,308 cr |
Minerals refined | 1,965 |
Materials collected | 4,496 |
Exploration |
|
Systems visited | 1,060 |
Profits from exploration | 53,627,860 cr |
Level 2 detailed scans | 5,406 |
Level 3 detailed scans | 5,406 |
Highest payout | 2,184,586 cr |
Total hyperspace distance | 51,959 ly |
Total hyperspace jumps | 1,614 |
Max distance from start | 6,424.45 ly |
Max distance from Sol | 6,398.01 ly |
Max distance from Colonia | 28,214.15 ly |
Approximate time played | 1W 5D 10H 42M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1,620 |
Total delivered | 1,620 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 40,827 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 157 |
Grade 1 upgrades generated | 94 |
Grade 2 upgrades generated | 43 |
Grade 3 upgrades generated | 14 |
Grade 4 upgrades generated | 6 |
Crew |
|
Crew credits earned | 86,886,485 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 45M 59S |
Time in gunner role | 38S |
Time in fighter con role | 11M 16S |
Total credits accrued | 49,540 cr |