CMDR Alexu profile
(Anaconda)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 3 027 109 314 cr |
Credits spent on ships | 1 244 267 780 cr |
Credits spent on outfitting | 2 320 714 877 cr |
Credits spent on repairs | 3 926 016 cr |
Credits spent on fuel | 108 789 cr |
Credits spent on munitions | 316 368 cr |
Insurance claims | 10 |
Total claim costs | 51 992 316 cr |
Combat |
|
Bounties claimed | 313 |
Profit from bounties | 24 576 739 cr |
Combat bonds | 6 |
Profit from combat bonds | 4 037 963 cr |
Assassinations | 10 |
Profit from assassinations | 605 538 cr |
Highest single reward | 870 015 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 153 827 cr |
Bounties received/earned | 60 |
Lifetime bounty value | 255 300 cr |
Highest bounty issued | 196 100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 98 368 cr |
Commodities smuggled | 14 |
Average profit | 12 296 cr |
Highest single transaction | 79 250 cr |
Trading |
|
Market network | 32 |
Trading profit | 2 332 218 629 cr |
Commodities traded | 15 396 |
Average profit | 30 687 087 cr |
Highest single transaction | 513 412 080 cr |
Mining |
|
Profits from mining | 2 178 110 308 cr |
Minerals refined | 1 965 |
Materials collected | 4 496 |
Exploration |
|
Systems visited | 1 060 |
Profits from exploration | 53 627 860 cr |
Level 2 detailed scans | 5 406 |
Level 3 detailed scans | 5 406 |
Highest payout | 2 184 586 cr |
Total hyperspace distance | 51 959 ly |
Total hyperspace jumps | 1 614 |
Max distance from start | 6 424,45 ly |
Max distance from Sol | 6 398,01 ly |
Max distance from Colonia | 28 214,15 ly |
Approximate time played | 1W 5D 10H 42M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1 620 |
Total delivered | 1 620 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 40 827 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 157 |
Grade 1 upgrades generated | 94 |
Grade 2 upgrades generated | 43 |
Grade 3 upgrades generated | 14 |
Grade 4 upgrades generated | 6 |
Crew |
|
Crew credits earned | 86 886 485 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 45M 59S |
Time in gunner role | 38S |
Time in fighter con role | 11M 16S |
Total credits accrued | 49 540 cr |