CMDR Negativand profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,549,097,184 cr |
Credits spent on ships | 547,056,729 cr |
Credits spent on outfitting | 2,027,916,525 cr |
Credits spent on repairs | 3,561,740 cr |
Credits spent on fuel | 105,852 cr |
Credits spent on munitions | 39,635 cr |
Insurance claims | 12 |
Total claim costs | 74,783,070 cr |
Combat |
|
Bounties claimed | 40 |
Profit from bounties | 1,861,686 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 10,000 cr |
Highest single reward | 225,450 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 571,202 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 21,467 cr |
Commodities smuggled | 10 |
Average profit | 3,578 cr |
Highest single transaction | 11,900 cr |
Trading |
|
Market network | 61 |
Trading profit | 1,641,090,697 cr |
Commodities traded | 5,944 |
Average profit | 14,147,334 cr |
Highest single transaction | 296,164,608 cr |
Mining |
|
Profits from mining | 1,586,167,575 cr |
Minerals refined | 2,045 |
Materials collected | 8,478 |
Exploration |
|
Systems visited | 4,445 |
Profits from exploration | 542,032,243 cr |
Level 2 detailed scans | 14,696 |
Level 3 detailed scans | 14,696 |
Highest payout | 14,517,501 cr |
Total hyperspace distance | 238,348 ly |
Total hyperspace jumps | 5,058 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 2W 2D 12H 52M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1,486 |
Total delivered | 1,486 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 62,016 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 527 |
Grade 1 upgrades generated | 145 |
Grade 2 upgrades generated | 82 |
Grade 3 upgrades generated | 61 |
Grade 4 upgrades generated | 74 |
Grade 5 upgrades generated | 165 |