Tir [#48996147307082]

H1N-9QN [#3705305856]
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Type:
Fleet Carrier
Distance to arrival:
354 ls

Allegiance:
Independent
Government:
Fleet Carrier
Economy:
Fleet Carrier

Facilities:
Commodities
Outfitting
Contacts, Crew Lounge, Refuel, Repair, Restock

Prohibited:
Last update: 16/09/2023 03:19

Core Internal

Reactor Bay Integrity Mass Power Price
2A Power Plant Consumes fuel to power all ship modules. 56 1.3 t ?? 160,220 cr
3A Power Plant Consumes fuel to power all ship modules. 70 2.5 t ?? 507,910 cr
4A Power Plant Consumes fuel to power all ship modules. 88 5 t ?? 1,610,080 cr
5A Power Plant Consumes fuel to power all ship modules. 106 10 t ?? 5,103,950 cr
6A Power Plant Consumes fuel to power all ship modules. 124 20 t ?? 16,179,530 cr
7A Power Plant Consumes fuel to power all ship modules. 144 40 t ?? 51,289,110 cr
8A Power Plant Consumes fuel to power all ship modules. 165 80 t ?? 162,586,490 cr
Thruster Mounting Integrity Mass Power Price
2A Thrusters Normal-space propulsion system. 56 2.5 t 3 MW 160,220 cr
3A Thrusters Normal-space propulsion system. 70 5 t 3.72 MW 507,910 cr
4A Thrusters Normal-space propulsion system. 88 10 t 4.92 MW 1,610,080 cr
5A Thrusters Normal-space propulsion system. 106 20 t 6.12 MW 5,103,950 cr
6A Thrusters Normal-space propulsion system. 124 40 t 7.56 MW 16,179,530 cr
7A Thrusters Normal-space propulsion system. 144 80 t 9.12 MW 51,289,110 cr
8A Thrusters Normal-space propulsion system. 165 160 t 10.8 MW 162,586,490 cr
FSD Housing Integrity Mass Power Price
2A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 2.5 t 0.3 MW 160,220 cr
3A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 80 5 t 0.45 MW 507,910 cr
4A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 100 10 t 0.45 MW 1,610,080 cr
5A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 120 20 t 0.6 MW 5,103,950 cr
6A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 141 40 t 0.75 MW 16,179,530 cr
7A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 164 80 t 0.9 MW 51,289,110 cr
Power Coupling Integrity Mass Power Price
1A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 44 1.3 t 0.48 MW 20,200 cr
2A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 56 2.5 t 0.54 MW 56,550 cr
3A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 70 5 t 0.6 MW 158,330 cr
4A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 88 10 t 0.67 MW 443,330 cr
5A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 106 20 t 0.74 MW 1,241,320 cr
6A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 124 40 t 0.82 MW 3,475,690 cr
7B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 157 128 t 0.81 MW 3,892,770 cr
7A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 144 80 t 0.89 MW 9,731,930 cr
8B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 180 256 t 0.88 MW 10,899,760 cr
8A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 165 160 t 0.96 MW 27,249,390 cr
Fuel Store Integrity Mass Power Price
7C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 1,780,910 cr

Optional Internal

AFM Units Integrity Mass Power Price
1B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 56 0 t 1.04 MW 270,000 cr
1A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 46 0 t 1.26 MW 810,000 cr
2B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 71 0 t 1.29 MW 486,000 cr
2A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 59 0 t 1.58 MW 1,458,000 cr
3B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 90 0 t 1.55 MW 874,800 cr
3A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 74 0 t 1.89 MW 2,624,400 cr
4B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 112 0 t 1.9 MW 1,574,640 cr
4A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 92 0 t 2.31 MW 4,723,920 cr
5B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 134 0 t 2.24 MW 2,834,350 cr
5A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 110 0 t 2.73 MW 8,503,060 cr
6B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 158 0 t 2.67 MW 5,101,830 cr
6A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 130 0 t 3.26 MW 15,305,500 cr
7B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 183 0 t 3.02 MW 9,183,300 cr
7A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 151 0 t 3.68 MW 27,549,900 cr
8B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 210 0 t 3.45 MW 16,529,940 cr
8A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 173 0 t 4.2 MW 49,589,820 cr
Cargo Racks Integrity Mass Power Price
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 34,330 cr
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 111,570 cr
6E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 362,590 cr
Docking Computers Integrity Mass Power Price
1E Standard Docking Computer Allows automated docking sequence at all starports and outposts. ?? 0 t 0.39 MW 4,500 cr
1E Advanced Docking Computer ?? ?? 0 t 0.45 MW ??
1E Supercruise Assist ?? 10 0 t 0.3 MW ??
Fuel Scoops Integrity Mass Power Price
1A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 0 t 0.32 MW 82,270 cr
2A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 61 0 t 0.39 MW 284,840 cr
3A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 0 t 0.48 MW 902,950 cr
4A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 96 0 t 0.57 MW 2,862,360 cr
5A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 115 0 t 0.7 MW 9,073,690 cr
6A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 136 0 t 0.83 MW 28,763,610 cr
7A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 157 0 t 0.97 MW 91,180,640 cr
8A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 180 0 t 1.12 MW 289,042,540 cr
FSD Interdictors Integrity Mass Power Price
1B Frame Shift Drive Interdictor Used to pull targets out of supercruise. 56 2 t 0.28 MW 324,000 cr
1A Frame Shift Drive Interdictor Used to pull targets out of supercruise. 48 1.3 t 0.32 MW 972,000 cr
2B Frame Shift Drive Interdictor Used to pull targets out of supercruise. 71 4 t 0.34 MW 907,200 cr
2A Frame Shift Drive Interdictor Used to pull targets out of supercruise. 61 2.5 t 0.39 MW 2,721,600 cr
3B Frame Shift Drive Interdictor Used to pull targets out of supercruise. 90 8 t 0.41 MW 2,540,160 cr
3A Frame Shift Drive Interdictor Used to pull targets out of supercruise. 77 5 t 0.48 MW 7,620,480 cr
4B Frame Shift Drive Interdictor Used to pull targets out of supercruise. 112 16 t 0.49 MW 7,112,450 cr
4A Frame Shift Drive Interdictor Used to pull targets out of supercruise. 96 10 t 0.57 MW 21,337,340 cr
Fighter Hangars Integrity Mass Power Price
6D Fighter Hangar A module designed to house ship launched vehicles. ?? 40 t 0.35 MW 1,869,350 cr
7D Fighter Hangar A module designed to house ship launched vehicles. ?? 60 t 0.35 MW 2,369,330 cr
Planetary Vehicle Hangars Integrity Mass Power Price
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 t 1.2 MW 86,400 cr
6H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 34 t 0.6 MW 576,000 cr
6G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 17 t 1.8 MW 691,200 cr
Prospector Limpets Integrity Mass Power Price
1E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 24 1.3 t 0.18 MW 600 cr
1D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 32 0.5 t 0.14 MW 1,200 cr
1C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 40 1.3 t 0.23 MW 2,400 cr
1B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 48 2 t 0.32 MW 4,800 cr
1A Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 56 1.3 t 0.28 MW 9,600 cr
3E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 38 5 t 0.27 MW 5,400 cr
3D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 51 2 t 0.2 MW 10,800 cr
3C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 64 5 t 0.34 MW 21,600 cr
3B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 77 8 t 0.48 MW 43,200 cr
3A Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 90 5 t 0.41 MW 86,400 cr
5E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 20 t 0.4 MW 48,600 cr
5D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 77 8 t 0.3 MW 97,200 cr

Utility Mount

Heatsink Launchers Integrity Mass Power Price
0I Heat Sink Launcher Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition. 45 1.3 t 0.2 MW 3,500 cr
Kill Warrant Scanners Integrity Mass Power Price
0B Kill Warrant Scanner Scanner that incorporates real-time communication with multiple law enforcement networks to obtain all issued bounties. 56 1.3 t 1.6 MW 365,700 cr
0A Kill Warrant Scanner Scanner that incorporates real-time communication with multiple law enforcement networks to obtain all issued bounties. 48 1.3 t 3.2 MW 1,097,100 cr
Manifest Scanners Integrity Mass Power Price
0B Cargo Scanner Scanner that can detect and analyse the contents of a targeted vessel's cargo hold and passenger cabins. 56 1.3 t 1.6 MW 365,700 cr
0A Cargo Scanner Scanner that can detect and analyse the contents of a targeted vessel's cargo hold and passenger cabins. 48 1.3 t 3.2 MW 1,097,100 cr
Wake Scanners Integrity Mass Power Price
0B Frame Shift Wake Scanner Scanner that can calculate the destination of a hyperspace jump by analysis of frame shift energy wake. 56 1.3 t 1.6 MW 365,700 cr
0A Frame Shift Wake Scanner Scanner that can calculate the destination of a hyperspace jump by analysis of frame shift energy wake. 48 1.3 t 3.2 MW 1,097,100 cr

Weapon Hardpoint

Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0.4 MW 24,260 cr
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0.4 MW 36,400 cr
2I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 51 4 t 0.4 MW 294,080 cr
Mining Tools Integrity Mass Power Price
2D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). ?? 2 t 0.75 MW 22,580 cr
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0.6 MW 72,600 cr
1B Missile Rack (Dumbfire, Fixed) Missile battery capable of launching dumbfire missiles. 40 2 t 0.4 MW 32,180 cr
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1.2 MW 512,400 cr
2B Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 51 4 t 1.2 MW 240,400 cr
3A Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 64 8 t 1.62 MW ??
3A Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 64 8 t 1.62 MW ??
Torpedoes Integrity Mass Power Price
1I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 40 2 t 0.4 MW 11,200 cr
2I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 51 4 t 0.4 MW 44,800 cr
3I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 64 8 t 0.6 MW ??