Tir [#48996147307082]

H1N-9QN [#3705305856]
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Type :
Fleet Carrier
Distance à atteindre :
354 c

Allégeance :
Indépendant
Gouvernement :
Fleet Carrier
Économie :
Fleet Carrier

Installations :
Marchandises
Équipement
Contacts, Crew Lounge, Refuel, Repair, Restock

Interdit:
Dernière mise à jour : 16/09/2023 03:19

Core Internal

Reactor Bay Integrity Mass Power Price
2A Power Plant Consumes fuel to power all ship modules. 56 1,3 t ?? 160 220 cr
3A Power Plant Consumes fuel to power all ship modules. 70 2,5 t ?? 507 910 cr
4A Power Plant Consumes fuel to power all ship modules. 88 5 t ?? 1 610 080 cr
5A Power Plant Consumes fuel to power all ship modules. 106 10 t ?? 5 103 950 cr
6A Power Plant Consumes fuel to power all ship modules. 124 20 t ?? 16 179 530 cr
7A Power Plant Consumes fuel to power all ship modules. 144 40 t ?? 51 289 110 cr
8A Power Plant Consumes fuel to power all ship modules. 165 80 t ?? 162 586 490 cr
Thruster Mounting Integrity Mass Power Price
2A Thrusters Normal-space propulsion system. 56 2,5 t 3 MW 160 220 cr
3A Thrusters Normal-space propulsion system. 70 5 t 3,72 MW 507 910 cr
4A Thrusters Normal-space propulsion system. 88 10 t 4,92 MW 1 610 080 cr
5A Thrusters Normal-space propulsion system. 106 20 t 6,12 MW 5 103 950 cr
6A Thrusters Normal-space propulsion system. 124 40 t 7,56 MW 16 179 530 cr
7A Thrusters Normal-space propulsion system. 144 80 t 9,12 MW 51 289 110 cr
8A Thrusters Normal-space propulsion system. 165 160 t 10,8 MW 162 586 490 cr
FSD Housing Integrity Mass Power Price
2A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 2,5 t 0,3 MW 160 220 cr
3A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 80 5 t 0,45 MW 507 910 cr
4A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 100 10 t 0,45 MW 1 610 080 cr
5A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 120 20 t 0,6 MW 5 103 950 cr
6A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 141 40 t 0,75 MW 16 179 530 cr
7A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 164 80 t 0,9 MW 51 289 110 cr
Power Coupling Integrity Mass Power Price
1A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 44 1,3 t 0,48 MW 20 200 cr
2A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 56 2,5 t 0,54 MW 56 550 cr
3A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 70 5 t 0,6 MW 158 330 cr
4A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 88 10 t 0,67 MW 443 330 cr
5A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 106 20 t 0,74 MW 1 241 320 cr
6A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 124 40 t 0,82 MW 3 475 690 cr
7B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 157 128 t 0,81 MW 3 892 770 cr
7A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 144 80 t 0,89 MW 9 731 930 cr
8B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 180 256 t 0,88 MW 10 899 760 cr
8A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 165 160 t 0,96 MW 27 249 390 cr
Fuel Store Integrity Mass Power Price
7C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 1 780 910 cr

Optional Internal

AFM Units Integrity Mass Power Price
1B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 56 0 t 1,04 MW 270 000 cr
1A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 46 0 t 1,26 MW 810 000 cr
2B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 71 0 t 1,29 MW 486 000 cr
2A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 59 0 t 1,58 MW 1 458 000 cr
3B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 90 0 t 1,55 MW 874 800 cr
3A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 74 0 t 1,89 MW 2 624 400 cr
4B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 112 0 t 1,9 MW 1 574 640 cr
4A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 92 0 t 2,31 MW 4 723 920 cr
5B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 134 0 t 2,24 MW 2 834 350 cr
5A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 110 0 t 2,73 MW 8 503 060 cr
6B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 158 0 t 2,67 MW 5 101 830 cr
6A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 130 0 t 3,26 MW 15 305 500 cr
7B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 183 0 t 3,02 MW 9 183 300 cr
7A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 151 0 t 3,68 MW 27 549 900 cr
8B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 210 0 t 3,45 MW 16 529 940 cr
8A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 173 0 t 4,2 MW 49 589 820 cr
Cargo Racks Integrity Mass Power Price
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 34 330 cr
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 111 570 cr
6E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 362 590 cr
Docking Computers Integrity Mass Power Price
1E Standard Docking Computer Allows automated docking sequence at all starports and outposts. ?? 0 t 0,39 MW 4 500 cr
1E Advanced Docking Computer ?? ?? 0 t 0,45 MW ??
1E Supercruise Assist ?? 10 0 t 0,3 MW ??
Fuel Scoops Integrity Mass Power Price
1A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 0 t 0,32 MW 82 270 cr
2A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 61 0 t 0,39 MW 284 840 cr
3A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 0 t 0,48 MW 902 950 cr
4A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 96 0 t 0,57 MW 2 862 360 cr
5A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 115 0 t 0,7 MW 9 073 690 cr
6A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 136 0 t 0,83 MW 28 763 610 cr
7A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 157 0 t 0,97 MW 91 180 640 cr
8A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 180 0 t 1,12 MW 289 042 540 cr
FSD Interdictors Integrity Mass Power Price
1B Frame Shift Drive Interdictor Used to pull targets out of supercruise. 56 2 t 0,28 MW 324 000 cr
1A Frame Shift Drive Interdictor Used to pull targets out of supercruise. 48 1,3 t 0,32 MW 972 000 cr
2B Frame Shift Drive Interdictor Used to pull targets out of supercruise. 71 4 t 0,34 MW 907 200 cr
2A Frame Shift Drive Interdictor Used to pull targets out of supercruise. 61 2,5 t 0,39 MW 2 721 600 cr
3B Frame Shift Drive Interdictor Used to pull targets out of supercruise. 90 8 t 0,41 MW 2 540 160 cr
3A Frame Shift Drive Interdictor Used to pull targets out of supercruise. 77 5 t 0,48 MW 7 620 480 cr
4B Frame Shift Drive Interdictor Used to pull targets out of supercruise. 112 16 t 0,49 MW 7 112 450 cr
4A Frame Shift Drive Interdictor Used to pull targets out of supercruise. 96 10 t 0,57 MW 21 337 340 cr
Fighter Hangars Integrity Mass Power Price
6D Fighter Hangar A module designed to house ship launched vehicles. ?? 40 t 0,35 MW 1 869 350 cr
7D Fighter Hangar A module designed to house ship launched vehicles. ?? 60 t 0,35 MW 2 369 330 cr
Planetary Vehicle Hangars Integrity Mass Power Price
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 t 1,2 MW 86 400 cr
6H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 34 t 0,6 MW 576 000 cr
6G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 17 t 1,8 MW 691 200 cr
Prospector Limpets Integrity Mass Power Price
1E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 24 1,3 t 0,18 MW 600 cr
1D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 32 0,5 t 0,14 MW 1 200 cr
1C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 40 1,3 t 0,23 MW 2 400 cr
1B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 48 2 t 0,32 MW 4 800 cr
1A Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 56 1,3 t 0,28 MW 9 600 cr
3E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 38 5 t 0,27 MW 5 400 cr
3D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 51 2 t 0,2 MW 10 800 cr
3C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 64 5 t 0,34 MW 21 600 cr
3B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 77 8 t 0,48 MW 43 200 cr
3A Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 90 5 t 0,41 MW 86 400 cr
5E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 20 t 0,4 MW 48 600 cr
5D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 77 8 t 0,3 MW 97 200 cr

Utility Mount

Heatsink Launchers Integrity Mass Power Price
0I Heat Sink Launcher Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition. 45 1,3 t 0,2 MW 3 500 cr
Kill Warrant Scanners Integrity Mass Power Price
0B Kill Warrant Scanner Scanner that incorporates real-time communication with multiple law enforcement networks to obtain all issued bounties. 56 1,3 t 1,6 MW 365 700 cr
0A Kill Warrant Scanner Scanner that incorporates real-time communication with multiple law enforcement networks to obtain all issued bounties. 48 1,3 t 3,2 MW 1 097 100 cr
Manifest Scanners Integrity Mass Power Price
0B Cargo Scanner Scanner that can detect and analyse the contents of a targeted vessel's cargo hold and passenger cabins. 56 1,3 t 1,6 MW 365 700 cr
0A Cargo Scanner Scanner that can detect and analyse the contents of a targeted vessel's cargo hold and passenger cabins. 48 1,3 t 3,2 MW 1 097 100 cr
Wake Scanners Integrity Mass Power Price
0B Frame Shift Wake Scanner Scanner that can calculate the destination of a hyperspace jump by analysis of frame shift energy wake. 56 1,3 t 1,6 MW 365 700 cr
0A Frame Shift Wake Scanner Scanner that can calculate the destination of a hyperspace jump by analysis of frame shift energy wake. 48 1,3 t 3,2 MW 1 097 100 cr

Weapon Hardpoint

Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0,4 MW 24 260 cr
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0,4 MW 36 400 cr
2I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 51 4 t 0,4 MW 294 080 cr
Mining Tools Integrity Mass Power Price
2D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). ?? 2 t 0,75 MW 22 580 cr
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0,6 MW 72 600 cr
1B Missile Rack (Dumbfire, Fixed) Missile battery capable of launching dumbfire missiles. 40 2 t 0,4 MW 32 180 cr
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1,2 MW 512 400 cr
2B Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 51 4 t 1,2 MW 240 400 cr
3A Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 64 8 t 1,62 MW ??
3A Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 64 8 t 1,62 MW ??
Torpedoes Integrity Mass Power Price
1I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 40 2 t 0,4 MW 11 200 cr
2I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 51 4 t 0,4 MW 44 800 cr
3I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 64 8 t 0,6 MW ??