CMDR Matma profile
(Diamondback Explorer)
Federation: Chief Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 1,179,020,516 cr |
Credits spent on ships | 266,175,352 cr |
Credits spent on outfitting | 590,047,790 cr |
Credits spent on repairs | 2,050,479 cr |
Credits spent on fuel | 109,304 cr |
Credits spent on munitions | 381,734 cr |
Insurance claims | 26 |
Total claim costs | 63,556,720 cr |
Combat |
|
Bounties claimed | 258 |
Profit from bounties | 10,861,772 cr |
Combat bonds | 74 |
Profit from combat bonds | 9,880,154 cr |
Assassinations | 36 |
Profit from assassinations | 3,547,259 cr |
Highest single reward | 315,085 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 29,417 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 52,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3,577 cr |
Commodities smuggled | 7 |
Average profit | 715 cr |
Highest single transaction | 3,474 cr |
Trading |
|
Market network | 53 |
Trading profit | 806,729,313 cr |
Commodities traded | 4,165 |
Average profit | 6,954,563 cr |
Highest single transaction | 189,187,902 cr |
Mining |
|
Profits from mining | 790,894,573 cr |
Minerals refined | 1,115 |
Materials collected | 4,294 |
Exploration |
|
Systems visited | 1,662 |
Profits from exploration | 413,113,297 cr |
Level 2 detailed scans | 12,961 |
Level 3 detailed scans | 12,961 |
Highest payout | 14,607,500 cr |
Total hyperspace distance | 89,693 ly |
Total hyperspace jumps | 2,059 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,451.76 ly |
Approximate time played | 4W 2D 5H 22M |
Passengers |
|
Total bulk passengers delivered | 590 |
Total VIPs delivered | 0 |
Total delivered | 590 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 110,054 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 296 |
Grade 1 upgrades generated | 90 |
Grade 2 upgrades generated | 84 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 42 |
Grade 5 upgrades generated | 20 |
Crew |
|
Crew credits earned | 23,240,380 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 6S |
Time in gunner role | 16M 13S |
Total credits accrued | 2,199 cr |