Perfil de Matma
(Diamondback Explorer)
Federation: Chief Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 1.179.020.516 cr |
Credits spent on ships | 266.175.352 cr |
Credits spent on outfitting | 590.047.790 cr |
Credits spent on repairs | 2.050.479 cr |
Credits spent on fuel | 109.304 cr |
Credits spent on munitions | 381.734 cr |
Insurance claims | 26 |
Total claim costs | 63.556.720 cr |
Combat |
|
Bounties claimed | 258 |
Profit from bounties | 10.861.772 cr |
Combat bonds | 74 |
Profit from combat bonds | 9.880.154 cr |
Assassinations | 36 |
Profit from assassinations | 3.547.259 cr |
Highest single reward | 315.085 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 29.417 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 52.000 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3.577 cr |
Commodities smuggled | 7 |
Average profit | 715 cr |
Highest single transaction | 3.474 cr |
Trading |
|
Market network | 53 |
Trading profit | 806.729.313 cr |
Commodities traded | 4.165 |
Average profit | 6.954.563 cr |
Highest single transaction | 189.187.902 cr |
Mining |
|
Profits from mining | 790.894.573 cr |
Minerals refined | 1.115 |
Materials collected | 4.294 |
Exploration |
|
Systems visited | 1.662 |
Profits from exploration | 413.113.297 cr |
Level 2 detailed scans | 12.961 |
Level 3 detailed scans | 12.961 |
Highest payout | 14.607.500 cr |
Total hyperspace distance | 89.693 a.l. |
Total hyperspace jumps | 2.059 |
Max distance from start | 25.901,44 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 23.451,76 a.l. |
Approximate time played | 4W 2D 5H 22M |
Passengers |
|
Total bulk passengers delivered | 590 |
Total VIPs delivered | 0 |
Total delivered | 590 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 110.054 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 296 |
Grade 1 upgrades generated | 90 |
Grade 2 upgrades generated | 84 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 42 |
Grade 5 upgrades generated | 20 |
Crew |
|
Crew credits earned | 23.240.380 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 6S |
Time in gunner role | 16M 13S |
Total credits accrued | 2.199 cr |