CMDR Sek Hardeen profile
(Krait MkII)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 24,450,511,536 cr |
Credits spent on ships | 1,905,454,102 cr |
Credits spent on outfitting | 6,846,592,748 cr |
Credits spent on repairs | 15,269,939 cr |
Credits spent on fuel | 431,664 cr |
Credits spent on munitions | 7,927,707 cr |
Insurance claims | 15 |
Total claim costs | 48,990,381 cr |
Combat |
|
Bounties claimed | 12,407 |
Profit from bounties | 1,908,544,744 cr |
Combat bonds | 5,351 |
Profit from combat bonds | 1,953,084,076 cr |
Assassinations | 217 |
Profit from assassinations | 310,771,914 cr |
Highest single reward | 2,262,445 cr |
Skimmers killed | 77 |
Crime |
|
Fines issued | 442 |
Lifetime fines value | 669,125 cr |
Bounties received/earned | 2,707 |
Lifetime bounty value | 6,101,200 cr |
Highest bounty issued | 143,700 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 337,225,808 cr |
Commodities smuggled | 1,683 |
Average profit | 4,379,556 cr |
Highest single transaction | 34,918,680 cr |
Trading |
|
Market network | 151 |
Trading profit | 11,124,142,932 cr |
Commodities traded | 63,418 |
Average profit | 20,043,501 cr |
Highest single transaction | 783,294,192 cr |
Mining |
|
Profits from mining | 4,534,709,146 cr |
Minerals refined | 7,566 |
Materials collected | 44,226 |
Exploration |
|
Systems visited | 7,754 |
Profits from exploration | 2,944,585,455 cr |
Level 2 detailed scans | 73,541 |
Level 3 detailed scans | 73,539 |
Highest payout | 18,291,983 cr |
Total hyperspace distance | 462,840 ly |
Total hyperspace jumps | 13,105 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,912.12 ly |
Max distance from Colonia | 25,753.52 ly |
Approximate time played | 14W 3D 22H 6M |
Passengers |
|
Total bulk passengers delivered | 2,473 |
Total VIPs delivered | 107 |
Total delivered | 2,580 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 392 |
Total profit | 8,680,449 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9,021 |
Grade 1 upgrades generated | 914 |
Grade 2 upgrades generated | 1,101 |
Grade 3 upgrades generated | 1,460 |
Grade 4 upgrades generated | 1,786 |
Grade 5 upgrades generated | 3,760 |
Crew |
|
Crew credits earned | 2,311,675,762 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 12H 19M 20S |
Time in gunner role | 45M 32S |
Time in fighter con role | 38M 56S |