CMDR Spelbos profile
(Orca)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 2,245,667,885 cr |
Credits spent on ships | 289,511,475 cr |
Credits spent on outfitting | 889,946,532 cr |
Credits spent on repairs | 1,751,574 cr |
Credits spent on fuel | 154,398 cr |
Credits spent on munitions | 888,765 cr |
Insurance claims | 3 |
Total claim costs | 425,842 cr |
Combat |
|
Bounties claimed | 337 |
Profit from bounties | 44,700,135 cr |
Combat bonds | 117 |
Profit from combat bonds | 4,749,954 cr |
Assassinations | 3 |
Profit from assassinations | 797,478 cr |
Highest single reward | 344,987 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 5,200 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 6,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3,839 cr |
Commodities smuggled | 11 |
Average profit | 384 cr |
Highest single transaction | 1,119 cr |
Trading |
|
Market network | 36 |
Trading profit | 2,068,919,443 cr |
Commodities traded | 7,763 |
Average profit | 24,629,993 cr |
Highest single transaction | 354,855,424 cr |
Mining |
|
Profits from mining | 2,064,046,739 cr |
Minerals refined | 2,027 |
Materials collected | 5,531 |
Exploration |
|
Systems visited | 1,668 |
Profits from exploration | 108,490,447 cr |
Level 2 detailed scans | 13,420 |
Level 3 detailed scans | 13,419 |
Highest payout | 3,380,923 cr |
Total hyperspace distance | 47,032 ly |
Total hyperspace jumps | 2,147 |
Max distance from start | 1,741.40 ly |
Max distance from Sol | 1,779.98 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 1W 6D 13H 42M |
Passengers |
|
Total bulk passengers delivered | 175 |
Total VIPs delivered | 6 |
Total delivered | 181 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 47,599 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 181 |
Grade 1 upgrades generated | 73 |
Grade 2 upgrades generated | 53 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 18 |
Crew |
|
Crew credits earned | 60,135,515 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 2M 52S |
Time in gunner role | 37M 37S |
Total credits accrued | 241,298 cr |