CMDR Macros profile
(Anaconda)
Federation: Rear Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 5,498,285,954 cr |
Credits spent on ships | 481,185,171 cr |
Credits spent on outfitting | 1,999,586,664 cr |
Credits spent on repairs | 23,068,187 cr |
Credits spent on fuel | 416,899 cr |
Credits spent on munitions | 462,978 cr |
Insurance claims | 79 |
Total claim costs | 147,414,589 cr |
Combat |
|
Bounties claimed | 1,126 |
Profit from bounties | 56,500,409 cr |
Combat bonds | 1,383 |
Profit from combat bonds | 49,395,883 cr |
Assassinations | 43 |
Profit from assassinations | 31,611,248 cr |
Highest single reward | 2,532,302 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 4,386,301 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 501,150 cr |
Highest bounty issued | 421,800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,757,277 cr |
Commodities smuggled | 1,145 |
Average profit | 125,520 cr |
Highest single transaction | 185,185 cr |
Trading |
|
Market network | 145 |
Trading profit | 892,625,172 cr |
Commodities traded | 154,011 |
Average profit | 1,159,253 cr |
Highest single transaction | 288,793,716 cr |
Mining |
|
Profits from mining | 561,999,225 cr |
Minerals refined | 582 |
Materials collected | 26,490 |
Exploration |
|
Systems visited | 11,467 |
Profits from exploration | 3,978,610,214 cr |
Level 2 detailed scans | 57,626 |
Level 3 detailed scans | 92,741 |
Highest payout | 17,100,268 cr |
Total hyperspace distance | 539,552 ly |
Total hyperspace jumps | 14,739 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 16W 4D 9H 38M |
Passengers |
|
Total bulk passengers delivered | 215 |
Total VIPs delivered | 892 |
Total delivered | 1,107 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 706,881 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,261 |
Grade 1 upgrades generated | 147 |
Grade 2 upgrades generated | 157 |
Grade 3 upgrades generated | 206 |
Grade 4 upgrades generated | 233 |
Grade 5 upgrades generated | 518 |
Crew |
|
Crew credits earned | 21,974,834 cr |
Crew hired | 10 |
Crew fired | 6 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 49M 47S |
Time in gunner role | 1H 32M 10S |