CMDR Macros profile
(Anaconda)
Federation: Rear Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 5 498 285 954 cr |
Credits spent on ships | 481 185 171 cr |
Credits spent on outfitting | 1 999 586 664 cr |
Credits spent on repairs | 23 068 187 cr |
Credits spent on fuel | 416 899 cr |
Credits spent on munitions | 462 978 cr |
Insurance claims | 79 |
Total claim costs | 147 414 589 cr |
Combat |
|
Bounties claimed | 1 126 |
Profit from bounties | 56 500 409 cr |
Combat bonds | 1 383 |
Profit from combat bonds | 49 395 883 cr |
Assassinations | 43 |
Profit from assassinations | 31 611 248 cr |
Highest single reward | 2 532 302 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 4 386 301 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 501 150 cr |
Highest bounty issued | 421 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 757 277 cr |
Commodities smuggled | 1 145 |
Average profit | 125 520 cr |
Highest single transaction | 185 185 cr |
Trading |
|
Market network | 145 |
Trading profit | 892 625 172 cr |
Commodities traded | 154 011 |
Average profit | 1 159 253 cr |
Highest single transaction | 288 793 716 cr |
Mining |
|
Profits from mining | 561 999 225 cr |
Minerals refined | 582 |
Materials collected | 26 649 |
Exploration |
|
Systems visited | 11 467 |
Profits from exploration | 3 978 610 214 cr |
Level 2 detailed scans | 57 626 |
Level 3 detailed scans | 92 741 |
Highest payout | 17 100 268 cr |
Total hyperspace distance | 539 552 ly |
Total hyperspace jumps | 14 739 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 16W 4D 11H 44M |
Passengers |
|
Total bulk passengers delivered | 215 |
Total VIPs delivered | 892 |
Total delivered | 1 107 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 706 881 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 261 |
Grade 1 upgrades generated | 147 |
Grade 2 upgrades generated | 157 |
Grade 3 upgrades generated | 206 |
Grade 4 upgrades generated | 233 |
Grade 5 upgrades generated | 518 |
Crew |
|
Crew credits earned | 21 974 834 cr |
Crew hired | 10 |
Crew fired | 6 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 49M 47S |
Time in gunner role | 1H 32M 10S |