CMDR agpanic profile
(Asp Explorer)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,003,640,735 cr |
Credits spent on ships | 696,261,365 cr |
Credits spent on outfitting | 789,665,409 cr |
Credits spent on repairs | 4,665,455 cr |
Credits spent on fuel | 411,965 cr |
Credits spent on munitions | 352,836 cr |
Insurance claims | 15 |
Total claim costs | 123,283,850 cr |
Combat |
|
Bounties claimed | 6,644 |
Profit from bounties | 1,235,773,431 cr |
Combat bonds | 141 |
Profit from combat bonds | 12,023,137 cr |
Assassinations | 8 |
Profit from assassinations | 16,197,524 cr |
Highest single reward | 331,200 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 93 |
Lifetime fines value | 6,618,542 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 24,100 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 28,342 cr |
Commodities smuggled | 14 |
Average profit | 5,668 cr |
Highest single transaction | 7,956 cr |
Trading |
|
Market network | 76 |
Trading profit | 1,676,574,584 cr |
Commodities traded | 23,086 |
Average profit | 12,327,754 cr |
Highest single transaction | 307,188,208 cr |
Mining |
|
Profits from mining | 1,381,037,925 cr |
Minerals refined | 1,508 |
Materials collected | 8,253 |
Exploration |
|
Systems visited | 2,416 |
Profits from exploration | 145,101,516 cr |
Level 2 detailed scans | 5,033 |
Level 3 detailed scans | 5,033 |
Highest payout | 4,698,324 cr |
Total hyperspace distance | 162,468 ly |
Total hyperspace jumps | 3,693 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,581.49 ly |
Approximate time played | 4W 5D 13H 35M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3,308 |
Total delivered | 3,308 |
Total ejected | 93 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 844 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 128 |
Grade 3 upgrades generated | 148 |
Grade 4 upgrades generated | 191 |
Grade 5 upgrades generated | 222 |
Crew |
|
Crew credits earned | 1,137,236,803 cr |
Crew hired | 9 |
Crew fired | 9 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 12M 11S |
Time in gunner role | 2H 58M 31S |
Time in fighter con role | 7M 47S |
Total credits accrued | 26,240 cr |