Perfil de agpanic
(Asp Explorer)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8.003.640.735 cr |
Credits spent on ships | 696.261.365 cr |
Credits spent on outfitting | 789.665.409 cr |
Credits spent on repairs | 4.665.455 cr |
Credits spent on fuel | 411.965 cr |
Credits spent on munitions | 352.836 cr |
Insurance claims | 15 |
Total claim costs | 123.283.850 cr |
Combat |
|
Bounties claimed | 6.644 |
Profit from bounties | 1.235.773.431 cr |
Combat bonds | 141 |
Profit from combat bonds | 12.023.137 cr |
Assassinations | 8 |
Profit from assassinations | 16.197.524 cr |
Highest single reward | 331.200 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 93 |
Lifetime fines value | 6.618.542 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 24.100 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 28.342 cr |
Commodities smuggled | 14 |
Average profit | 5.668 cr |
Highest single transaction | 7.956 cr |
Trading |
|
Market network | 76 |
Trading profit | 1.676.574.584 cr |
Commodities traded | 23.086 |
Average profit | 12.327.754 cr |
Highest single transaction | 307.188.208 cr |
Mining |
|
Profits from mining | 1.381.037.925 cr |
Minerals refined | 1.508 |
Materials collected | 8.253 |
Exploration |
|
Systems visited | 2.416 |
Profits from exploration | 145.101.516 cr |
Level 2 detailed scans | 5.033 |
Level 3 detailed scans | 5.033 |
Highest payout | 4.698.324 cr |
Total hyperspace distance | 162.468 a.l. |
Total hyperspace jumps | 3.693 |
Max distance from start | 65.616,70 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.581,49 a.l. |
Approximate time played | 4W 5D 13H 35M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3.308 |
Total delivered | 3.308 |
Total ejected | 93 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 844 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 128 |
Grade 3 upgrades generated | 148 |
Grade 4 upgrades generated | 191 |
Grade 5 upgrades generated | 222 |
Crew |
|
Crew credits earned | 1.137.236.803 cr |
Crew hired | 9 |
Crew fired | 9 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 12M 11S |
Time in gunner role | 2H 58M 31S |
Time in fighter con role | 7M 47S |
Total credits accrued | 26.240 cr |