CMDR Richard fgg profile
(Anaconda)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 772,133,052 cr |
Credits spent on ships | 579,525,417 cr |
Credits spent on outfitting | 575,891,027 cr |
Credits spent on repairs | 5,405,978 cr |
Credits spent on fuel | 310,441 cr |
Credits spent on munitions | 1,041,815 cr |
Insurance claims | 39 |
Total claim costs | 171,970,046 cr |
Combat |
|
Bounties claimed | 209 |
Profit from bounties | 26,947,375 cr |
Combat bonds | 2 |
Profit from combat bonds | 117,301 cr |
Assassinations | 96 |
Profit from assassinations | 68,015,066 cr |
Highest single reward | 236,100 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 145 |
Lifetime fines value | 888,376 cr |
Bounties received/earned | 198 |
Lifetime bounty value | 158,800 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 142,995 cr |
Commodities smuggled | 118 |
Average profit | 2,344 cr |
Highest single transaction | 44,901 cr |
Trading |
|
Market network | 44 |
Trading profit | 50,227,483 cr |
Commodities traded | 10,687 |
Average profit | 170,263 cr |
Highest single transaction | 1,679,232 cr |
Mining |
|
Profits from mining | 64 cr |
Minerals refined | 1 |
Materials collected | 4,786 |
Exploration |
|
Systems visited | 3,528 |
Profits from exploration | 340,504,330 cr |
Level 2 detailed scans | 17,420 |
Level 3 detailed scans | 17,420 |
Highest payout | 10,385,823 cr |
Total hyperspace distance | 138,250 ly |
Total hyperspace jumps | 5,391 |
Max distance from start | 10,608.23 ly |
Max distance from Sol | 10,569.45 ly |
Max distance from Colonia | 28,642.70 ly |
Approximate time played | 3W 10H 44M |
Passengers |
|
Total bulk passengers delivered | 1,097 |
Total VIPs delivered | 690 |
Total delivered | 1,787 |
Total ejected | 35 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,380 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 117 |
Grade 1 upgrades generated | 18 |
Grade 2 upgrades generated | 24 |
Grade 3 upgrades generated | 36 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 13 |