CMDR Richard fgg profile
(Anaconda)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 772 133 052 cr |
Credits spent on ships | 579 525 417 cr |
Credits spent on outfitting | 575 891 027 cr |
Credits spent on repairs | 5 405 978 cr |
Credits spent on fuel | 310 441 cr |
Credits spent on munitions | 1 041 815 cr |
Insurance claims | 39 |
Total claim costs | 171 970 046 cr |
Combat |
|
Bounties claimed | 209 |
Profit from bounties | 26 947 375 cr |
Combat bonds | 2 |
Profit from combat bonds | 117 301 cr |
Assassinations | 96 |
Profit from assassinations | 68 015 066 cr |
Highest single reward | 236 100 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 145 |
Lifetime fines value | 888 376 cr |
Bounties received/earned | 198 |
Lifetime bounty value | 158 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 142 995 cr |
Commodities smuggled | 118 |
Average profit | 2 344 cr |
Highest single transaction | 44 901 cr |
Trading |
|
Market network | 44 |
Trading profit | 50 227 483 cr |
Commodities traded | 10 687 |
Average profit | 170 263 cr |
Highest single transaction | 1 679 232 cr |
Mining |
|
Profits from mining | 64 cr |
Minerals refined | 1 |
Materials collected | 4 786 |
Exploration |
|
Systems visited | 3 528 |
Profits from exploration | 340 504 330 cr |
Level 2 detailed scans | 17 420 |
Level 3 detailed scans | 17 420 |
Highest payout | 10 385 823 cr |
Total hyperspace distance | 138 250 ly |
Total hyperspace jumps | 5 391 |
Max distance from start | 10 608,23 ly |
Max distance from Sol | 10 569,45 ly |
Max distance from Colonia | 28 642,70 ly |
Approximate time played | 3W 10H 44M |
Passengers |
|
Total bulk passengers delivered | 1 097 |
Total VIPs delivered | 690 |
Total delivered | 1 787 |
Total ejected | 35 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 380 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 117 |
Grade 1 upgrades generated | 18 |
Grade 2 upgrades generated | 24 |
Grade 3 upgrades generated | 36 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 13 |