CMDR Razor2 profile
(Imperial Courier)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 14,455,574,844 cr |
Credits spent on ships | 2,147,917,230 cr |
Credits spent on outfitting | 8,430,918,752 cr |
Credits spent on repairs | 151,158,084 cr |
Credits spent on fuel | 1,131,811 cr |
Credits spent on munitions | 8,445,056 cr |
Insurance claims | 185 |
Total claim costs | 1,189,227,693 cr |
Combat |
|
Bounties claimed | 7,635 |
Profit from bounties | 1,380,224,124 cr |
Combat bonds | 3,920 |
Profit from combat bonds | 13,663,940,584 cr |
Assassinations | 106 |
Profit from assassinations | 73,417,558 cr |
Highest single reward | 1,784,485 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 288 |
Lifetime fines value | 3,396,464 cr |
Bounties received/earned | 253 |
Lifetime bounty value | 1,803,550 cr |
Highest bounty issued | 1,012,700 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 7,764,935 cr |
Commodities smuggled | 4,522 |
Average profit | 267,756 cr |
Highest single transaction | 1,373,244 cr |
Trading |
|
Market network | 130 |
Trading profit | 9,593,838,633 cr |
Commodities traded | 151,733 |
Average profit | 15,676,207 cr |
Highest single transaction | 1,002,154,032 cr |
Mining |
|
Profits from mining | 7,664,370,560 cr |
Minerals refined | 6,277 |
Materials collected | 59,318 |
Exploration |
|
Systems visited | 11,659 |
Profits from exploration | 3,594,624,156 cr |
Level 2 detailed scans | 61,828 |
Level 3 detailed scans | 61,824 |
Highest payout | 42,609,836 cr |
Total hyperspace distance | 673,034 ly |
Total hyperspace jumps | 17,185 |
Max distance from start | 48,097.78 ly |
Max distance from Sol | 48,096.36 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 17W 6D 18H 37M |
Passengers |
|
Total bulk passengers delivered | 6,757 |
Total VIPs delivered | 4,157 |
Total delivered | 10,914 |
Total ejected | 159 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 420,730 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3,207 |
Grade 1 upgrades generated | 390 |
Grade 2 upgrades generated | 439 |
Grade 3 upgrades generated | 746 |
Grade 4 upgrades generated | 699 |
Grade 5 upgrades generated | 933 |
Crew |
|
Crew credits earned | 2,668,004,326 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 57M 22S |