CMDR maybewhen profile
(Vulture)
Federation: Chief Petty Officer
Empire: Earl
Balance |
|
---|---|
Current assets | 5,775,435,069 cr |
Credits spent on ships | 1,306,720,219 cr |
Credits spent on outfitting | 3,083,379,196 cr |
Credits spent on repairs | 12,487,810 cr |
Credits spent on fuel | 265,103 cr |
Credits spent on munitions | 1,068,620 cr |
Insurance claims | 24 |
Total claim costs | 57,322,045 cr |
Combat |
|
Bounties claimed | 1,393 |
Profit from bounties | 283,451,111 cr |
Combat bonds | 453 |
Profit from combat bonds | 22,669,648 cr |
Assassinations | 31 |
Profit from assassinations | 5,981,108 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 46 |
Lifetime fines value | 40,085 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 40,050 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 12,923 cr |
Commodities smuggled | 8 |
Average profit | 2,585 cr |
Highest single transaction | 8,596 cr |
Trading |
|
Market network | 63 |
Trading profit | 11,140,305,068 cr |
Commodities traded | 200,500 |
Average profit | 25,090,777 cr |
Highest single transaction | 415,196,736 cr |
Mining |
|
Profits from mining | 376,743,463 cr |
Minerals refined | 2,317 |
Materials collected | 9,690 |
Exploration |
|
Systems visited | 8,035 |
Profits from exploration | 1,412,437,419 cr |
Level 2 detailed scans | 45,083 |
Level 3 detailed scans | 45,083 |
Highest payout | 13,942,105 cr |
Total hyperspace distance | 497,993 ly |
Total hyperspace jumps | 9,317 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 7W 5D 4H 45M |
Passengers |
|
Total bulk passengers delivered | 144 |
Total VIPs delivered | 0 |
Total delivered | 144 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,055 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 210 |
Grade 3 upgrades generated | 218 |
Grade 4 upgrades generated | 238 |
Grade 5 upgrades generated | 161 |
Multi-Crew |
|
Total time in multi-crew | 5H 3M 55S |
Time in gunner role | 10M 56S |