CMDR maybewhen profile
(Vulture)
Federation: Chief Petty Officer
Empire: Earl
Balance |
|
---|---|
Current assets | 5 775 435 069 cr |
Credits spent on ships | 1 306 720 219 cr |
Credits spent on outfitting | 3 083 379 196 cr |
Credits spent on repairs | 12 487 810 cr |
Credits spent on fuel | 265 103 cr |
Credits spent on munitions | 1 068 620 cr |
Insurance claims | 24 |
Total claim costs | 57 322 045 cr |
Combat |
|
Bounties claimed | 1 393 |
Profit from bounties | 283 451 111 cr |
Combat bonds | 453 |
Profit from combat bonds | 22 669 648 cr |
Assassinations | 31 |
Profit from assassinations | 5 981 108 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 46 |
Lifetime fines value | 40 085 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 40 050 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 12 923 cr |
Commodities smuggled | 8 |
Average profit | 2 585 cr |
Highest single transaction | 8 596 cr |
Trading |
|
Market network | 63 |
Trading profit | 11 140 305 068 cr |
Commodities traded | 200 500 |
Average profit | 25 090 777 cr |
Highest single transaction | 415 196 736 cr |
Mining |
|
Profits from mining | 376 743 463 cr |
Minerals refined | 2 317 |
Materials collected | 9 690 |
Exploration |
|
Systems visited | 8 035 |
Profits from exploration | 1 412 437 419 cr |
Level 2 detailed scans | 45 083 |
Level 3 detailed scans | 45 083 |
Highest payout | 13 942 105 cr |
Total hyperspace distance | 497 993 ly |
Total hyperspace jumps | 9 317 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 7W 5D 4H 45M |
Passengers |
|
Total bulk passengers delivered | 144 |
Total VIPs delivered | 0 |
Total delivered | 144 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 055 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 210 |
Grade 3 upgrades generated | 218 |
Grade 4 upgrades generated | 238 |
Grade 5 upgrades generated | 161 |
Multi-Crew |
|
Total time in multi-crew | 5H 3M 55S |
Time in gunner role | 10M 56S |