CMDR BAHASSO profile
(Imperial Courier)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 51,410,997,523 cr |
Credits spent on ships | 3,049,608,588 cr |
Credits spent on outfitting | 6,128,757,222 cr |
Credits spent on repairs | 67,976,843 cr |
Credits spent on fuel | 1,069,934 cr |
Credits spent on munitions | 4,939,069 cr |
Insurance claims | 88 |
Total claim costs | 811,033,863 cr |
Combat |
|
Bounties claimed | 6,721 |
Profit from bounties | 1,789,097,120 cr |
Combat bonds | 2,303 |
Profit from combat bonds | 1,802,659,484 cr |
Assassinations | 71 |
Profit from assassinations | 54,749,792 cr |
Highest single reward | 2,151,710 cr |
Skimmers killed | 134 |
Crime |
|
Fines issued | 451 |
Lifetime fines value | 7,001,732 cr |
Bounties received/earned | 425 |
Lifetime bounty value | 494,900 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 6,849,204 cr |
Commodities smuggled | 13,148 |
Average profit | 342,460 cr |
Highest single transaction | 1,370,952 cr |
Trading |
|
Market network | 145 |
Trading profit | 2,222,894,710 cr |
Commodities traded | 165,663 |
Average profit | 4,307,935 cr |
Highest single transaction | 310,693,680 cr |
Mining |
|
Profits from mining | 17,417,739,365 cr |
Minerals refined | 3,572 |
Materials collected | 22,969 |
Exploration |
|
Systems visited | 8,551 |
Profits from exploration | 1,004,236,711 cr |
Level 2 detailed scans | 28,912 |
Level 3 detailed scans | 28,912 |
Highest payout | 13,159,347 cr |
Total hyperspace distance | 626,979 ly |
Total hyperspace jumps | 14,072 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 15W 8H 19M |
Passengers |
|
Total bulk passengers delivered | 9,085 |
Total VIPs delivered | 1,458 |
Total delivered | 10,543 |
Total ejected | 36 |
Search and Rescue |
|
Total items rescued | 47 |
Total profit | 261,366 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3,721 |
Grade 1 upgrades generated | 418 |
Grade 2 upgrades generated | 544 |
Grade 3 upgrades generated | 734 |
Grade 4 upgrades generated | 843 |
Grade 5 upgrades generated | 1,182 |
Crew |
|
Crew credits earned | 4,079,617,341 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1D 4H 7M 32S |
Time in gunner role | 44M 52S |
Time in fighter con role | 15M 24S |
Total credits accrued | 7,353,755 cr |