CMDR xPsychedelix profile
Profile

Commander name:
Current ship:
JÖRMUNGANDR [XP-05P]
(Python)
(Python)
Member since:
16 Jul 2020
Distances submitted:
0
Systems visited:
646
Systems discovered first:
125

Ranks
Defenceless
Directionless
Federation: Recruit
Empire: Baron
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 211,255,208 cr |
Credits spent on ships | 88,402,464 cr |
Credits spent on outfitting | 91,505,903 cr |
Credits spent on repairs | 54,081 cr |
Credits spent on fuel | 22,532 cr |
Credits spent on munitions | 121,412 cr |
Insurance claims | 4 |
Total claim costs | 1,833,176 cr |
Combat |
|
Bounties claimed | 53 |
Profit from bounties | 4,357,147 cr |
Combat bonds | 4 |
Profit from combat bonds | 132,192 cr |
Assassinations | 1 |
Profit from assassinations | 916,471 cr |
Highest single reward | 96,187 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 65,060 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 40 |
Trading profit | 174,704,381 cr |
Commodities traded | 4,174 |
Average profit | 1,343,880 cr |
Highest single transaction | 22,895,600 cr |
Mining |
|
Profits from mining | 157,812,634 cr |
Minerals refined | 1,511 |
Materials collected | 1,423 |
Exploration |
|
Systems visited | 573 |
Profits from exploration | 16,511,021 cr |
Level 2 detailed scans | 1,757 |
Level 3 detailed scans | 1,757 |
Highest payout | 2,901,756 cr |
Total hyperspace distance | 18,400 ly |
Total hyperspace jumps | 716 |
Max distance from start | 9,174.09 ly |
Max distance from Sol | 9,149.38 ly |
Max distance from Colonia | 25,043.90 ly |
Approximate time played | 4D 18H 13M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3 |
Total delivered | 3 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 65 |
Grade 1 upgrades generated | 23 |
Grade 2 upgrades generated | 20 |
Grade 3 upgrades generated | 16 |
Grade 4 upgrades generated | 6 |