CMDR xPsychedelix profile
Profile

Commander name:
Current ship:
JÖRMUNGANDR [XP-05P]
(Python)
(Python)
Member since:
16.7.2020
Distances submitted:
0
Systems visited:
646
Systems discovered first:
125

Ranks
Defenceless
Directionless
Federation: Recruit
Empire: Baron
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 211 255 208 cr |
Credits spent on ships | 88 402 464 cr |
Credits spent on outfitting | 91 505 903 cr |
Credits spent on repairs | 54 081 cr |
Credits spent on fuel | 22 532 cr |
Credits spent on munitions | 121 412 cr |
Insurance claims | 4 |
Total claim costs | 1 833 176 cr |
Combat |
|
Bounties claimed | 53 |
Profit from bounties | 4 357 147 cr |
Combat bonds | 4 |
Profit from combat bonds | 132 192 cr |
Assassinations | 1 |
Profit from assassinations | 916 471 cr |
Highest single reward | 96 187 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 65 060 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 40 |
Trading profit | 174 704 381 cr |
Commodities traded | 4 174 |
Average profit | 1 343 880 cr |
Highest single transaction | 22 895 600 cr |
Mining |
|
Profits from mining | 157 812 634 cr |
Minerals refined | 1 511 |
Materials collected | 1 423 |
Exploration |
|
Systems visited | 573 |
Profits from exploration | 16 511 021 cr |
Level 2 detailed scans | 1 757 |
Level 3 detailed scans | 1 757 |
Highest payout | 2 901 756 cr |
Total hyperspace distance | 18 400 ly |
Total hyperspace jumps | 716 |
Max distance from start | 9 174,09 ly |
Max distance from Sol | 9 149,38 ly |
Max distance from Colonia | 25 043,90 ly |
Approximate time played | 4D 18H 13M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3 |
Total delivered | 3 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 65 |
Grade 1 upgrades generated | 23 |
Grade 2 upgrades generated | 20 |
Grade 3 upgrades generated | 16 |
Grade 4 upgrades generated | 6 |