CMDR MAZ2161 profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,729,173,735 cr |
Credits spent on ships | 276,955,277 cr |
Credits spent on outfitting | 302,472,743 cr |
Credits spent on repairs | 2,606,690 cr |
Credits spent on fuel | 123,123 cr |
Credits spent on munitions | 296,724 cr |
Insurance claims | 29 |
Total claim costs | 72,648,963 cr |
Combat |
|
Bounties claimed | 981 |
Profit from bounties | 174,566,094 cr |
Combat bonds | 50 |
Profit from combat bonds | 3,933,255 cr |
Assassinations | 99 |
Profit from assassinations | 142,345,671 cr |
Highest single reward | 446,342 cr |
Skimmers killed | 45 |
Crime |
|
Fines issued | 92 |
Lifetime fines value | 2,509,975 cr |
Bounties received/earned | 130 |
Lifetime bounty value | 83,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 205,252 cr |
Commodities smuggled | 73 |
Average profit | 6,414 cr |
Highest single transaction | 93,496 cr |
Trading |
|
Market network | 146 |
Trading profit | 1,155,131,621 cr |
Commodities traded | 52,017 |
Average profit | 2,328,894 cr |
Highest single transaction | 177,192,000 cr |
Mining |
|
Profits from mining | 1,019,416,451 cr |
Minerals refined | 2,590 |
Materials collected | 25,495 |
Exploration |
|
Systems visited | 1,977 |
Profits from exploration | 1,032,379,449 cr |
Level 2 detailed scans | 23,141 |
Level 3 detailed scans | 23,139 |
Highest payout | 18,117,886 cr |
Total hyperspace distance | 94,734 ly |
Total hyperspace jumps | 3,231 |
Max distance from start | 7,140.91 ly |
Max distance from Sol | 7,103.97 ly |
Max distance from Colonia | 23,249.18 ly |
Approximate time played | 5W 6D 45M |
Passengers |
|
Total bulk passengers delivered | 2,528 |
Total VIPs delivered | 216 |
Total delivered | 2,744 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 302,417 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 720 |
Grade 1 upgrades generated | 117 |
Grade 2 upgrades generated | 136 |
Grade 3 upgrades generated | 211 |
Grade 4 upgrades generated | 123 |
Grade 5 upgrades generated | 133 |