CMDR MAZ2161 profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 729 173 735 cr |
Credits spent on ships | 276 955 277 cr |
Credits spent on outfitting | 302 472 743 cr |
Credits spent on repairs | 2 606 690 cr |
Credits spent on fuel | 123 123 cr |
Credits spent on munitions | 296 724 cr |
Insurance claims | 29 |
Total claim costs | 72 648 963 cr |
Combat |
|
Bounties claimed | 981 |
Profit from bounties | 174 566 094 cr |
Combat bonds | 50 |
Profit from combat bonds | 3 933 255 cr |
Assassinations | 99 |
Profit from assassinations | 142 345 671 cr |
Highest single reward | 446 342 cr |
Skimmers killed | 45 |
Crime |
|
Fines issued | 92 |
Lifetime fines value | 2 509 975 cr |
Bounties received/earned | 130 |
Lifetime bounty value | 83 000 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 205 252 cr |
Commodities smuggled | 73 |
Average profit | 6 414 cr |
Highest single transaction | 93 496 cr |
Trading |
|
Market network | 146 |
Trading profit | 1 155 131 621 cr |
Commodities traded | 52 017 |
Average profit | 2 328 894 cr |
Highest single transaction | 177 192 000 cr |
Mining |
|
Profits from mining | 1 019 416 451 cr |
Minerals refined | 2 590 |
Materials collected | 25 495 |
Exploration |
|
Systems visited | 1 977 |
Profits from exploration | 1 032 379 449 cr |
Level 2 detailed scans | 23 141 |
Level 3 detailed scans | 23 139 |
Highest payout | 18 117 886 cr |
Total hyperspace distance | 94 734 ly |
Total hyperspace jumps | 3 231 |
Max distance from start | 7 140,91 ly |
Max distance from Sol | 7 103,97 ly |
Max distance from Colonia | 23 249,18 ly |
Approximate time played | 5W 6D 45M |
Passengers |
|
Total bulk passengers delivered | 2 528 |
Total VIPs delivered | 216 |
Total delivered | 2 744 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 302 417 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 720 |
Grade 1 upgrades generated | 117 |
Grade 2 upgrades generated | 136 |
Grade 3 upgrades generated | 211 |
Grade 4 upgrades generated | 123 |
Grade 5 upgrades generated | 133 |