CMDR i-CORE profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 686,523,441 cr |
Credits spent on ships | 423,819,237 cr |
Credits spent on outfitting | 584,382,986 cr |
Credits spent on repairs | 7,801,742 cr |
Credits spent on fuel | 241,409 cr |
Credits spent on munitions | 1,040,389 cr |
Insurance claims | 44 |
Total claim costs | 129,884,587 cr |
Combat |
|
Bounties claimed | 327 |
Profit from bounties | 53,490,106 cr |
Combat bonds | 285 |
Profit from combat bonds | 16,847,597 cr |
Assassinations | 8 |
Profit from assassinations | 10,181,666 cr |
Highest single reward | 265,980 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 460 |
Lifetime fines value | 1,481,819 cr |
Bounties received/earned | 304 |
Lifetime bounty value | 1,043,750 cr |
Highest bounty issued | 618,800 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 19,201,443 cr |
Commodities smuggled | 505 |
Average profit | 3,200,241 cr |
Highest single transaction | 19,189,000 cr |
Trading |
|
Market network | 19 |
Trading profit | 3,430,066 cr |
Commodities traded | 1,520 |
Average profit | 63,520 cr |
Highest single transaction | 1,016,088 cr |
Mining |
|
Profits from mining | 89,966,165 cr |
Minerals refined | 420 |
Materials collected | 8,279 |
Exploration |
|
Systems visited | 2,569 |
Profits from exploration | 411,523,239 cr |
Level 2 detailed scans | 11,977 |
Level 3 detailed scans | 11,975 |
Highest payout | 11,181,881 cr |
Total hyperspace distance | 86,692 ly |
Total hyperspace jumps | 3,702 |
Max distance from start | 8,590.26 ly |
Max distance from Sol | 8,656.07 ly |
Max distance from Colonia | 22,636.68 ly |
Approximate time played | 3W 2D 8H 32M |
Passengers |
|
Total bulk passengers delivered | 68 |
Total VIPs delivered | 256 |
Total delivered | 324 |
Total ejected | 17 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 708 |
Grade 1 upgrades generated | 184 |
Grade 2 upgrades generated | 183 |
Grade 3 upgrades generated | 185 |
Grade 4 upgrades generated | 102 |
Grade 5 upgrades generated | 54 |
Crew |
|
Crew credits earned | 65,495,901 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 58M 55S |
Time in gunner role | 4M 52S |
Time in fighter con role | 40M 8S |
Total credits accrued | 163,392 cr |